| name | playground |
| description | Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic. |
Playground Builder
A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.
When to use this skill
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
How to use this skill
- Identify the playground type from the user's request
- Explore the project's design system. Before building, search for existing styles, components, design tokens, CSS variables, Tailwind config, theme files, or UI libraries in the project. Incorporate the project's actual colors, typography, spacing, border-radius, shadows, and component patterns into the playground so the preview reflects what things will really look like in the codebase.
- Load the matching template from
templates/:
templates/design-playground.md — Visual design decisions (components, layouts, spacing, color, typography)
templates/data-explorer.md — Data and query building (SQL, APIs, pipelines, regex)
templates/concept-map.md — Learning and exploration (concept maps, knowledge gaps, scope mapping)
templates/document-critique.md — Document review (suggestions with approve/reject/comment workflow)
templates/diff-review.md — Code review (git diffs, commits, PRs with line-by-line commenting)
templates/code-map.md — Codebase architecture (component relationships, data flow, layer diagrams)
- Follow the template to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
- Open in browser. After writing the HTML file, run
open <filename>.html to launch it in the user's default browser.
- Watch for prompts in a loop. After opening the playground, call the
playground_watch MCP tool to wait for the user to click "Send to Claude". Tell the user you're watching for their prompt. When a prompt arrives, act on it, call playground_clear, and then call playground_watch again to wait for the next prompt. Repeat this loop indefinitely — every completed request should end with another playground_watch call so the user can keep sending prompts without restarting.
Core requirements (every playground)
- Single HTML file. Inline all CSS and JS. No external dependencies.
- Live preview. Updates instantly on every control change. No "Apply" button.
- Prompt output. Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
- Copy button. Clipboard copy with brief "Copied!" feedback.
- Send to Claude button. Next to the copy button, include a "Send to Claude" button that posts the prompt to
localhost:4242. Falls back gracefully if no server is running. Include the transport snippet (see below).
- Sensible defaults + presets. Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
- Dark theme. System font for UI, monospace for code/values. Minimal chrome.
State management pattern
Keep a single state object. Every control writes to it, every render reads from it.
const state = { };
function updateAll() {
renderPreview();
updatePrompt();
}
Prompt output pattern
function updatePrompt() {
const parts = [];
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}
Claude Sync transport snippet
Every playground must include this snippet alongside the copy button. It enables the "Send to Claude" button which posts the prompt to a local sync server. If the server isn't running, the button shows "No server" briefly and the user can still copy-paste.
<button id="send-btn" onclick="sendToClaude()">Send to Claude</button>
const SYNC_URL = 'http://localhost:4242';
async function sendToClaude() {
const prompt = document.getElementById('prompt-output').textContent;
const btn = document.getElementById('send-btn');
btn.textContent = 'Sending...';
try {
await fetch(SYNC_URL + '/prompt', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ prompt, url: location.href, pathname: location.pathname })
});
btn.textContent = 'Sent ✓';
setTimeout(() => btn.textContent = 'Send to Claude', 2000);
} catch {
btn.textContent = 'No server';
setTimeout(() => btn.textContent = 'Send to Claude', 3000);
}
}
try {
const es = new EventSource(SYNC_URL + '/events');
es.addEventListener('status', e => {
const d = JSON.parse(e.data);
const btn = document.getElementById('send-btn');
if (d.status === 'processing') btn.textContent = 'Claude working...';
if (d.status === 'done') { btn.textContent = 'Done ✓'; setTimeout(() => btn.textContent = 'Send to Claude', 2000); }
});
} catch {}
Common mistakes to avoid
- Prompt output is just a value dump → write it as a natural instruction
- Too many controls at once → group by concern, hide advanced in a collapsible section
- Preview doesn't update instantly → every control change must trigger immediate re-render
- No defaults or presets → starts empty or broken on load
- External dependencies → if CDN is down, playground is dead
- Prompt lacks context → include enough that it's actionable without the playground