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godot-kit

godot-kit contains 10 collected skills from SufficientDaikon, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
10
Stars
1
updated
2026-03-17
Forks
0
Occupation coverage
1 occupation categories · 100% classified
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Skills in this repository

omega-gdscript-expert
software-developers

Meta-coordinator for Godot 4.x development that routes requests to specialized Godot skills based on task type.

2026-03-17
godot-best-practices
software-developers

Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. Use when generating GDScript code, creating Godot scenes, designing game architecture, or asking about Godot patterns and standards.

2026-03-17
godot-debugging
software-developers

Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.

2026-03-17
godot-gdscript-mastery
software-developers

Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, class_name, signals, exports, methods), and performance patterns (dict.get with defaults, avoid get_node in loops). Use for code review, refactoring, or establishing project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, gdscript_style_guide.

2026-03-17
godot-gdscript-patterns
software-developers

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

2026-03-17
godot-genre-roguelike
software-developers

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

2026-03-17
godot-particles
software-developers

Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.

2026-03-17
godot-ui-system
software-developers

Design system and UI construction patterns for Godot 4.x games. Covers global themes, color palettes, shaders, HUD bar composition, tween animations, button styling, and workflows for building new UI screens that stay visually consistent.

2026-03-17
mcp-server-index
software-developers

RAG-indexed registry of configured MCP servers, available tools, and dispatch rules for Godot development workflows.

2026-03-17
omega-gdscript-expert
software-developers

Meta Godot/GDScript skill that composes all installed Godot skills, enforces MCP routing, and runs a self-evaluation loop for stable, high-performance, backward-compatible code.

2026-03-17