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animation-tree

Stars29
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UpdatedJune 7, 2026 at 21:38

Use when the user has clips on a character and needs them to play in response to gameplay — idle/walk/run blend, attacks that interrupt locomotion, hit reactions that override everything. Designs and wires AnimationTree state machines and blend trees in Godot 4.5. Trigger on "AnimationTree", "state machine", "blend tree", "transition", "play animation when", "character keeps T-posing", "wire animations".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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