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host-authoritative-state

Stars29
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UpdatedJune 7, 2026 at 21:38

Use when designing the state layer of a multiplayer Godot game — deciding what's host-owned, how clients request changes, how the host validates and broadcasts. Pairs with `/peer-to-peer-multiplayer`. Trigger on "host authority", "authoritative state", "state ownership", "MP cheating", "client validation", "RPC patterns".

Installation

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