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peer-to-peer-multiplayer

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UpdatedJune 7, 2026 at 21:38

Use when starting a multiplayer Godot game from scratch — peer-to-peer with host authority. Build the network architecture top-down so authoritative state, routing rules, and real-time rendering aren't bolted on later. Use BEFORE writing game logic, not after. Trigger on "multiplayer", "peer-to-peer", "p2p", "co-op", "host", "multiplayer architecture", "add multiplayer".

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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