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coup-online

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UpdatedMay 25, 2026 at 08:54

Engineering guide for Coup Online — a 3–6 player real-time PvP Coup card game at github.com/T7SEN/coup-online. LOAD for ANY task in this repo: features, game rules, state machine, matchmaking, WebSocket, Durable Objects, D1, auth, deployment. Triggers: Coup, Duke, Assassin, Captain, Ambassador, Contessa, PlayerView, Durable Object, TrueSkill, T7SEN, GSAP, Better Auth, D1. Stack: Next.js 16, Tailwind v4, Cloudflare Workers + SQLite DOs, Hono, D1 + Drizzle, Better Auth (Google + Discord + magic link), GSAP + Flip, ts-trueskill, pnpm. Free-tier only. Enforces patterns invisible to training: server-authoritative cards, per-recipient PlayerView, Hibernation WebSockets, SQLite-backed DOs only, Worker-owned D1, phase guards, mandatory Coup at 10 coins, Web Crypto only (no Math.random), Drizzle (no Prisma/Neon), Better Auth (no Auth.js), Tailwind v4 CSS-first, GSAP (no Framer Motion), TrueSkill (no Elo/Glicko), Cloudflare Web Analytics (no Vercel). Skipping produces card leaks, illegal states, or paid bills.

Installation

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