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TRP

TRP contains 17 collected skills from takohachi88, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
17
Stars
2
updated
2026-07-10
Forks
0
Occupation coverage
2 occupation categories · 100% classified
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Skills in this repository

uloop-clear-console
software-developers

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-10
uloop-compile
software-developers

Compile the Unity project and report errors/warnings. Use after C# edits.

2026-07-10
uloop-control-play-mode
software-developers

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-10
uloop-execute-dynamic-code
software-developers

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

2026-07-10
uloop-find-game-objects
software-developers

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-10
uloop-focus-window
software-developers

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-10
uloop-get-hierarchy
software-developers

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-10
uloop-get-logs
software-developers

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-wait-for-pause-point`.

2026-07-10
uloop-launch
software-developers

Launch or restart Unity Editor. Use when Unity needs to be opened or restarted.

2026-07-10
uloop-record-input
software-quality-assurance-analysts-and-testers

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-07-10
uloop-replay-input
software-quality-assurance-analysts-and-testers

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-07-10
uloop-run-tests
software-quality-assurance-analysts-and-testers

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-07-10
uloop-screenshot
software-developers

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-07-10
uloop-simulate-keyboard
software-quality-assurance-analysts-and-testers

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-07-10
uloop-simulate-mouse-input
software-quality-assurance-analysts-and-testers

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay mouse clicks, held button input, movement delta, or scroll. Use simulate-mouse-ui for UI.

2026-07-10
uloop-simulate-mouse-ui
software-quality-assurance-analysts-and-testers

Simulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-07-10
uloop-wait-for-pause-point
software-quality-assurance-analysts-and-testers

Pauses Unity's playback and allows you to inspect specific frames. Use this for bug investigation or PlayMode/E2E testing. It's the most convenient yet rigorous method for verifying variable states at specific frames or confirming whether particular code has been executed.

2026-07-10