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shader-sdf

Stars27
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UpdatedJanuary 25, 2026 at 11:53

Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.

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