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UniClaude

UniClaude contains 11 collected skills from TheArcForge, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
11
Stars
50
updated
2026-05-08
Forks
7
Occupation coverage
2 occupation categories · 100% classified
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Skills in this repository

animation-workflow
software-developers

Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.

2026-05-08
component-design
software-developers

Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.

2026-05-08
data-modeling
software-developers

Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.

2026-05-08
prefab-architecture
software-developers

Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.

2026-05-08
prefab-workflow
software-developers

Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.

2026-05-08
scene-architecture
software-developers

Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.

2026-05-08
scene-authoring
software-developers

Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.

2026-05-08
unity-architect
software-developers

Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.

2026-05-08
unity-performance
software-developers

Use when you need detailed performance analysis — CPU/GPU/RAM cost models, optimization patterns, platform budgets, pooling, batching, and profiling strategies.

2026-05-08
unity-reviewer
software-quality-assurance-analysts-and-testers

Use after implementation to review code changes for Unity anti-patterns, performance issues, and correctness problems. Also use when superpowers:requesting-code-review is active to provide Unity-specific review criteria.

2026-05-08
unity-workflow
software-developers

Use when designing or building Unity features and superpowers:brainstorming is NOT available. Provides a Unity-specific research, design, implement, verify workflow for non-trivial tasks.

2026-05-08