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clarify
The feature or component with unclear copy (optional)
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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The feature or component with unclear copy (optional)
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Single owner for everything related to a specific Disney Lorcana card in `packages/lorcana/lorcana-cards` — authoring, debugging, triaging, generating, and any bounded engine or types extension required to make the printed text work. Use whenever the unit of work is "this card".
Explain and cite Disney Lorcana rules using indexed references, and produce implementation-ready behavior constraints for card development. Use when answering mechanic questions, resolving card interactions, or deriving test/implementation constraints from official rules.
Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
| name | clarify |
| description | The feature or component with unclear copy (optional) |
Identify and improve unclear, confusing, or poorly written interface text to make the product easier to understand and use.
Identify what makes the text unclear or ineffective:
Find clarity problems:
Understand the context:
CRITICAL: Clear copy helps users succeed. Unclear copy creates frustration, errors, and support tickets.
Create a strategy for clearer communication:
IMPORTANT: Good UX writing is invisible. Users should understand immediately without noticing the words.
Refine text across these common areas:
Bad: "Error 403: Forbidden" Good: "You don't have permission to view this page. Contact your admin for access."
Bad: "Invalid input" Good: "Email addresses need an @ symbol. Try: name@example.com"
Principles:
Bad: "DOB (MM/DD/YYYY)" Good: "Date of birth" (with placeholder showing format)
Bad: "Enter value here" Good: "Your email address" or "Company name"
Principles:
Bad: "Click here" | "Submit" | "OK" Good: "Create account" | "Save changes" | "Got it, thanks"
Principles:
Bad: "This is the username field" Good: "Choose a username. You can change this later in Settings."
Principles:
Bad: "No items" Good: "No projects yet. Create your first project to get started."
Principles:
Bad: "Success" Good: "Settings saved! Your changes will take effect immediately."
Principles:
Bad: "Loading..." (for 30+ seconds) Good: "Analyzing your data... this usually takes 30-60 seconds"
Principles:
Bad: "Are you sure?" Good: "Delete 'Project Alpha'? This can't be undone."
Principles:
Bad: Generic labels like "Items" | "Things" | "Stuff" Good: Specific labels like "Your projects" | "Team members" | "Settings"
Principles:
Every piece of copy should follow these rules:
NEVER:
Test that copy improvements work:
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.