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command-palette
Use when implementing quick command execution interface.
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Use when implementing quick command execution interface.
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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| name | command-palette |
| description | Use when implementing quick command execution interface. |
| metadata | {"id":"command-palette","category":"advanced","pattern":"Command Palette","source":"uxpatterns.dev","url":"https://uxpatterns.dev/patterns/advanced/command-palette","sourcePath":"apps/web/content/patterns/advanced/command-palette.mdx"} |
Quick command execution interface
A Command Palette pattern helps teams create a reliable way to find and run commands, destinations, and recent items from a single keyboard-first surface. It is most useful when teams need editor and workspace commands. Compared with adjacent patterns, this pattern should reduce friction without hiding the state, rules, or recovery paths people need to keep moving.
references/pattern.md, then choose the smallest viable variation.aria-describedby or structural headings when useful.The Problem: The pattern feels polished until loading, empty, and failure states appear.
How to Fix It? Specify the full lifecycle alongside the default state so implementation does not improvise later.
The Problem: Users work harder when controls, status, and supporting information feel disconnected.
How to Fix It? Keep the information architecture of the pattern close to the interaction model.
The Problem: Keyboard, announcement, and reading-order issues become expensive once the interaction is already fixed.
How to Fix It? Bake semantics, focus behavior, and announcements into the first implementation.
For full implementation detail, examples, and testing notes, see references/pattern.md.
Pattern page: https://uxpatterns.dev/patterns/advanced/command-palette
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