godot-ability-system
Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.
Source facts
- Repository
- thedivergentai/GD-Agentic-Skills
- Last source activity
- August 10, 2026 at 11:18
- Detected SKILL.md language
- English
- Stars
- 508
- Forks
- 37
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