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godot-ai-navigation

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy โ€” not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.

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Source facts

Repository
thedivergentai/GD-Agentic-Skills
Last source activity
August 10, 2026 at 11:18
Detected SKILL.md language
English
Stars
502
Forks
37

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