godot-genre-roguelike
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
Source facts
- Repository
- thedivergentai/GD-Agentic-Skills
- Last source activity
- August 10, 2026 at 11:18
- Detected SKILL.md language
- English
- Stars
- 508
- Forks
- 37
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