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procedural-terrain

Stars45
Forks12
UpdatedMay 23, 2026 at 15:13

Build the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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