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unity-audio-systems
Unity Audio Systems
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Unity Audio Systems
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
| name | unity-audio-systems |
| description | Unity Audio Systems |
Use this skill when implementing audio playback, configuring AudioMixers, setting up spatial audio, or building music and sound effect systems in Unity.
Add Audio Track to a Timeline:
// The bound AudioSource handles playback automatically.
// For dynamic audio events, use Signal Track instead:
// Signal Track -> Signal Emitter -> SignalReceiver component -> method call