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unity-damage-progression
Unity Damage, Wear & Progression for RC Racing
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Unity Damage, Wear & Progression for RC Racing
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
| name | unity-damage-progression |
| description | Unity Damage, Wear & Progression for RC Racing |
Use this skill when implementing collision damage, tire wear, battery discharge, repair economies, career progression, or vehicle upgrade systems for RC racing.
unity-physics-tuningunity-scriptable-objectsunity-save-loadunity-shadersunity-state-machines| Skill | When to Use |
|---|---|
unity-scriptable-objects | Template pattern for TireCompoundSO, VehicleUpgradeSO, MotorSpecSO, DamageZoneConfig |
unity-save-load | Persisting career state, battery degradation, upgrade inventory, tuning presets to JSON |
unity-physics-3d | Collision detection, contact point processing, force-based damage calculation |