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user-test-monitoring
User Test Monitoring Skill
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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User Test Monitoring Skill
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Unity ScriptableObject Architecture
Unity Shaders
Unity State Machines
Registers new C# files in resources/manifests/<system>.json (files array + tests.editmode/playmode list) and validates with just validate-registry. Use when creating any new script, adding a new game system, or fixing 'orphan file' CI failures. Trigger phrases: 'add to manifest', 'register file', 'new system', 'validate registry'. Key capabilities: exact JSON manifest format, ACTIVE/DEPRECATED/EXPERIMENTAL status, dependency declarations, test class name mapping for pre-push gating via resolve_module_tests.py. Do NOT use for modifying physics logic or editing game scripts unrelated to registration.
Unity Terrain & Track Creation for RC Racing
Unity Testing, Debugging & QA
| name | user-test-monitoring |
| description | User Test Monitoring Skill |
Use this skill when setting up user testing sessions, recording player behavior, capturing performance telemetry, or analyzing session data for actionable insights.
User testing reveals problems that automated tests cannot: confusing UI, unexpected player behavior, performance issues on real hardware, and friction points in the experience. Monitoring infrastructure captures this data so you can analyze it after the session instead of relying on memory or notes.
When setting up user test monitoring for a project: