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toverux
GitHub creator profile

toverux

Repository-level view of 43 collected skills across 5 GitHub repositories.

skills collected
43
repositories
5
updated
2026-07-25
repository explorer

Repositories and representative skills

codebase-design
software-developers

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

2026-07-25
commit
software-developers

Scan the session for compound-worthy learnings, then commit the working tree with a repo-appropriate, value-communicating message.

2026-07-25
compound-refresh
software-developers

Garbage-collect the knowledge stores — audit docs/solutions/ and AGENTS.md against the current code.

2026-07-25
compound
software-developers

Capture this session's durable learnings and route each to the right knowledge store, every write user-gated. Use at loop end when /commit's opening scan finds candidates, when /diagnosing-bugs closes out a fix, or when the user wants to capture, remember, or write down a learning, convention, gotcha, or preference.

2026-07-25
diagnosing-bugs
software-developers

Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.

2026-07-25
grilling
project-management-specialists

Grill the user relentlessly about a plan, decision, or idea. Use when the user wants to be grilled about a plan, wants a decision stress-tested, or when requirements are fuzzy before a spec is written.

2026-07-25
handoff
software-developers

Compact the conversation into a handoff document a fresh session can resume from.

2026-07-25
implement
software-developers

Implement a spec or a single ticket, driving TDD at the seams agreed in the spec.

2026-07-25
Showing top 8 of 19 collected skills in this repository.
instrument-ionwake-browser
software-developers

Drive and read Ionwake's `__ionwake*` window instrumentation hooks (`__ionwakeScene` on /play, `__ionwakeShipyard` on /shipyard, and the dev-only `__ionwake` debug flags) from outside the page via the Chrome DevTools MCP. Use to read live sim/scene/clock state, screenshot the running app, drive the shipyard, load ship models, inspect a ship schema, log the WebTransport wire, or keep a backgrounded tab stepping.

2026-06-23
handoff
computer-occupations-all-other

Compact the current conversation into a handoff document for another agent to pick up.

2026-06-19
writing-great-skills
computer-occupations-all-other

Reference for writing and editing skills well — the vocabulary and principles that make a skill predictable.

2026-06-19
ask-matt
computer-occupations-all-other

Ask which skill or flow fits your situation. A router over the user-invoked skills in this repo.

2026-06-19
grill-gamedesign
special-effects-artists-and-animators

Interview the user relentlessly about a game design concept or design until reaching shared understanding, stress-testing the concept and resolving each branch of the decision tree.

2026-06-19
grill-with-docs
software-developers

A relentless interview to sharpen a plan or design, which also creates docs (ADR's and glossary) as we go.

2026-06-19
grilling
project-management-specialists

Interview the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.

2026-06-19
implement
software-developers

Implement a piece of work based on a PRD or set of issues.

2026-06-19
Showing top 8 of 15 collected skills in this repository.
coherent-gameface
software-developers

How the game's UI engine (Coherent Gameface / Cohtml) differs from a real browser, and the workarounds this codebase already uses. Use when writing or debugging the HTML/CSS/JS UI under HallOfFame/UI/src, when a CSS property, HTML element, or Web API behaves unexpectedly in-game, or when the user mentions cohtml, gameface, or coherent.

2026-07-01
cs-offengine-testing
software-quality-assurance-analysts-and-testers

Write and run the mod's C# unit tests off-engine (net48 + xUnit). Use when writing or running C# tests, when a test hits an engine-bound type (Unity native call, Colossal.Logging.ILog, HttpQueries) or throws TypeLoadException off-engine, or when deciding where to put logic so it stays testable (plain Services/, not ECS Systems/).

2026-06-29
general-guidelines
software-developers

Behavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.

2026-06-29
mise
software-developers

Provides expert guidance on mise (mise-en-place) — a polyglot dev tool and environment orchestrator that manages runtimes, environment variables, and project tasks. This skill should be used when users ask about mise configuration (mise.toml), installing or switching tool versions (Node, Python, Go, .NET, etc.), the mise task runner, environment variable management, secrets with SOPS/fnox, backends (ubi, cargo, npm, aqua), Lua plugins, shell hooks, migrating from asdf/nvm/direnv, or debugging with mise doctor.

2026-06-28
ui-testing
software-quality-assurance-analysts-and-testers

Write and run the mod's UI tests with bun (pure-logic tests and React component tests). Use when writing or running UI tests, when a component test must render against the real game bundle / cs2/* modules, when configuring value bindings or asserting outbound triggers in a test, or when the game bundle fails to load / react injection anchors drift after a game update.

2026-06-28
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