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tsilva
GitHub creator profile

tsilva

Repository-level view of 40 collected skills across 16 GitHub repositories.

skills collected
40
repositories
16
updated
2026-07-21
Showing the top 8 repositories here; full repository list continues below.
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Repositories and representative skills

autoresearch
data-scientists-152051

Tune one checked-in rlab SB3 PPO or A2C recipe from durable training completion signals without launching checkpoint evaluations. Use when the user points to a recipe and asks to tune, optimize, autoresearch, improve sample efficiency, maximize training return, find the best hyperparameters, or make training behavior stable across seeds. Runs a bounded fixed-rung beast-3 search, confirms the winner on five untouched training seeds, and patches only the pointed leaf recipe.

2026-07-20
launch-experiment
software-developers

Launch, continuously monitor, and when explicitly authorized repair queue-backed rlab training from a checked-in goal and recipe, defaulting to beast-3. Use when the user asks to launch, run, start, execute, follow, watch, monitor, diagnose, fix, or harden an rlab training recipe, run, or research goal. Stay attached through terminal events, report W&B URLs immediately, preserve failed-run evidence, and return final statistics, the best artifact, and the exact playback command.

2026-07-19
harden-fleet-lifecycle
software-developers

Start and execute a persistent repair-mode goal that stress-tests the complete rlab queue, fleet, training, checkpoint-evaluation, W&B publication, artifact, playback, and cleanup lifecycle. Use when the user explicitly asks to harden, stress-test, repeatedly exercise, or fix the fleet experiment lifecycle until it is reliable, especially with bounded SuperMarioBros-NES PPO runs across Level1-1 through Level1-4.

2026-07-17
upload-checkpoint
software-developers

Composite rlab release workflow for trained checkpoints. Use when the user asks to upload, publish, release, or promote a checkpoint/model to Hugging Face, especially RL checkpoints with gameplay preview videos. Coordinates Hugging Face model-card publishing with video preview requirements and YouTube upload of the same preview video.

2026-07-16
upload-youtube-video
software-developers

Upload or update YouTube model preview videos from rlab, especially RL gameplay previews associated with Hugging Face model cards. Use when the user asks to upload a local video to YouTube, update an existing video description/title/tags/privacy, add a video to a playlist, produce OAuth authorization flow instructions, or ensure model-card preview videos have clean clickable model links.

2026-07-04
scummweb-play-game-agent-only
software-developers

Operate a hosted game in the scummweb repo to achieve an in-game objective using only Codex's native browser control, screenshot reasoning, local references, and verified hover labels. Use when the user asks to play, progress, solve a puzzle, test a gameplay path, or complete a game without OpenRouter, external vision APIs, image generation, or image segmentation.

2026-07-16
scummweb-play-game-goal
software-developers

Use when working in the scummweb repo and the user asks you to achieve an in-game objective, progress a puzzle, test a gameplay path, or operate a hosted game through browser automation. This skill covers a minimal-action gameplay workflow, early walkthrough lookup, control discovery, save-state reuse, and game-specific references such as Beneath a Steel Sky inventory and verb handling.

2026-04-25
scummweb-freeware-release
software-developers

Use when working in the scummweb repo and the user asks to scrape, add, release, deploy, or verify another freeware game from the official ScummVM site. This skill covers sourcing the official download, enabling the matching engine, wiring launcher art and metadata, uploading the game payload to R2, refreshing the managed bundle, verifying launch, and deploying to production unless preview is requested.

2026-04-03
scummweb-game-assets
software-developers

Use when working in the scummweb repo and the user asks to add, replace, refresh, or verify game artwork, cover art, posters, hero images, screenshots, or dashboard assets for one or more games. This skill covers sourcing appropriate online art, storing it locally, wiring it into the dashboard metadata, preserving the repo's managed ScummVM bundle workflow, and verifying the result with Playwright.

2026-04-03
Showing 12 of 16 repositories