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threejs-scenes

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UpdatedJuly 9, 2026 at 01:38

Build production-quality three.js WebGL scenes with vanilla three.js (no R3F). Use this skill whenever the user mentions three.js, WebGL, 3D scenes in the browser, isometric games, voxel worlds, infinite/endless scrollable 3D, procedural geometry, instancing/BatchedMesh, billboards, particle systems, shader effects, glitch effects, bloom, lens flares, god rays, depth of field, chromatic aberration, stereoscopy, anaglyph, film grain, HUD transitions, camera controls (orbit/follow/pan-zoom), touch-friendly 3D controls, three.js performance optimization, draw-call reduction, LOD, post-processing chains, EffectComposer, GLSL ShaderMaterial, or LLM-driven programmatic generation of three.js content. Also trigger when the user wants to build a 3D web experience, mounts a `canvas` for three.js, asks "how do I make this run smooth", needs frame-rate capping, or wants to generate 3D assets from text prompts via Gemini / ai-sdk function tools.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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