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unravel-dev
GitHub creator profile

unravel-dev

Repository-level view of 25 collected skills across 1 GitHub repositories.

skills collected
25
repositories
1
updated
2026-07-19
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Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

unravel-assets
software-developers

Manages UnravelEngine asset pipeline: importers, .meta sidecars, UID stability, asset compilation, async loading, and reimport. Use for asset types, import errors, content browser issues, or compiled .asset output.

2026-07-19
unravel-build-verify
software-developers

Builds and verifies UnravelEngine: CMake targets, engine_data/editor_data copy, .NET SDK / CoreCLR scripting dependency, sanitizers, and CI workflows. Use after code changes, before marking work complete, or when fixing build/CI failures.

2026-07-19
unravel-entities
software-developers

Creates and edits UnravelEngine scene entities via Editor MCP: hierarchy, coordinate system (X-right Y-up Z-forward), WORLD vs LOCAL transforms, components, ScriptComponent source, and scene_save. Use when spawning primitives, parenting, placing children, attaching C# scripts, or persisting .spfb scenes.

2026-07-19
unravel-materials
software-developers

Creates and edits UnravelEngine PBR materials via Editor MCP tools or code. Use when changing .mat assets, model material slots, runtime material instances, or deciding asset vs instance edit paths.

2026-07-19
unravel-projects
software-developers

Opens/closes UnravelEngine editor projects, lists recent projects, and opens or creates scenes from defaults::scene_preset via Editor MCP. Use when switching projects, loading .spfb scenes, or bootstrapping a new preset scene.

2026-07-19
unravel-scripting
software-developers

Works on UnravelEngine managed scripting: C# API, script glue, hot-reload, ScriptComponent lifecycle, and C++/C# interop via dotnetpp (CoreCLR). Use for game scripts, scripting backend, OnCreate/OnUpdate hooks, or physics/UI events forwarded to C#.

2026-07-19
unravel-viewport
software-developers

Controls the UnravelEngine Scene panel editor camera and viewport screenshots via MCP. Use when framing entities, looking at points, orbiting, resetting the viewport camera, or capturing Scene/Game screenshots.

2026-07-19
unravel-play-mode-change
software-developers

Guides changes that affect edit mode vs play mode behavior in UnravelEngine. Use when features behave differently during play, pause, splash, or resume, or when state must reset on play end.

2026-07-18
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