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Based on SOC occupation classification
| name | create-issue |
| description | Create issue |
Create a separate bug report for each issue you found. Prepare a description of the issue and post it to the GitHub after user confirmation. Apply appropriate labels to the issue.
Each issue should contain:
Up to 400 chars
where in code and/or where in UI
User facing impact
High, Medium, Low
How to reproduce the bug.
Avoid:
Reference concrete object id's from all.json, along with a game version
Make sure that it's focused on end-user experience if it affects end-user where possible
Add or revise lookup indexes in `src/data.ts` for upstream data. Use when need to expose a new reverse lookup such as 'what objects yield item X', decide between lazy `ReverseIndex` and constructor-built maps, add a public accessor near similar helpers, or update tests/components that consume the new index.
Prepare and open a pull request from the current local branch by analyzing the diff against a target branch, extracting architectural intent from local docs like ADRs or tech specs, drafting a reviewer-facing PR body, pushing the branch, checking for an existing PR, and creating a draft PR by default.
Diagnose JavaScript/TypeScript heap growth, Vitest OOMs, hanging test processes, async lifetime leaks, and worker-pressure failures in Node/Svelte repos. Use when requests mention memory leaks, runaway heap, `JavaScript heap out of memory`, `--logHeapUsage`, tests that pass but never exit, heavy happy-dom rendering, stale module caches or stores, missing teardown or reset logic, or CI failures that disappear with fewer workers.
Create comprehensive, developer-focused architectural documentation.
Investigate and fix manual or CI schema test failures in `src/schema.test.ts` and `src/mod-schema.test.ts`, especially after upstream Cataclysm-BN data changes.
Create an Architecture Decision Record