| name | go-concurrency-practice |
| description | Enforces practical Go concurrency rules from "100 Go Mistakes" (Ch.9, #61-#74) when writing or reviewing concurrent Go code. Use when code involves goroutines, channels, select statements, sync primitives (Mutex, WaitGroup, Cond, errgroup), or when passing contexts across goroutine boundaries. Catches context propagation bugs, goroutine leaks, loop variable captures, channel misuse, data races with append/slices/maps, sync type copying, and deadlocks from string formatting.
|
Go Concurrency Practice Rules
Context & Goroutine Lifecycle
#61: Do not propagate a cancel-bound context into a goroutine that must outlive it
When spawning a goroutine from an HTTP handler (or any scoped context) to do
async work (e.g., publish to Kafka, send metrics), do not pass the request context
directly. The context cancels when the response is written, racing with the async work.
Rules:
- If the goroutine must outlive the parent scope, use
context.Background() or a
detached context that preserves values but strips cancellation.
- If values (trace IDs, correlation IDs) must be carried, create a detach wrapper:
type detach struct{ ctx context.Context }
func (d detach) Deadline() (time.Time, bool) { return time.Time{}, false }
func (d detach) Done() <-chan struct{} { return nil }
func (d detach) Err() error { return nil }
func (d detach) Value(key any) any { return d.ctx.Value(key) }
go func() { publish(r.Context(), response) }()
go func() { publish(detach{ctx: r.Context()}, response) }()
#62: Every goroutine must have a known stopping condition
Before writing go func(), answer: when does this goroutine stop?
Rules:
- If a goroutine holds resources (connections, files), the parent must wait for
cleanup, not just signal. Use
defer w.close() or a sync.WaitGroup.
- Signaling (context cancellation) is not enough on its own -- it does not guarantee
the goroutine had time to release resources.
- Return the goroutine's owner (struct with a
Close method) so the caller can
manage its lifetime.
func newWatcher(ctx context.Context) {
w := watcher{}
go w.watch(ctx)
}
func newWatcher() watcher {
w := watcher{}
go w.watch()
return w
}
w := newWatcher()
defer w.close()
Goroutines & Loop Variables
#63: Capture loop variables before launching goroutines
Closure goroutines capture the variable, not the value. All goroutines share the
same loop variable and will read whatever value it holds at execution time.
Rules:
- Create a local copy:
val := i before the go func().
- Or pass the variable as a function argument:
go func(v int) { ... }(i).
Note: Go 1.22+ changed for loop variable semantics so each iteration gets a
new variable. If the module's go directive is >= 1.22, this is no longer a bug,
but applying the fix is still safe and communicates intent.
for _, i := range s {
go func() { fmt.Print(i) }()
}
for _, i := range s {
val := i
go func() { fmt.Print(val) }()
}
for _, i := range s {
go func(val int) { fmt.Print(val) }(i)
}
Channel Patterns
#64: select on multiple channels picks randomly, not by source order
When multiple cases in a select can proceed, Go picks one uniformly at random.
Writing case <-messageCh above case <-disconnectCh does not create priority.
Rules:
- For a single producer: use an unbuffered channel or a single channel carrying
both message types to enforce ordering.
- For multiple producers needing priority drain: after receiving the low-priority
signal, use an inner
for/select with default to drain the high-priority channel.
for {
select {
case v := <-messageCh:
fmt.Println(v)
case <-disconnectCh:
for {
select {
case v := <-messageCh:
fmt.Println(v)
default:
return
}
}
}
}
#65: Use chan struct{} for notification channels
If a channel carries no meaningful data (only the event of receiving matters), use
chan struct{}, not chan bool. An empty struct is zero bytes; bool wastes space
and creates ambiguity about what false means.
#66: Use nil channels to disable select cases
Receiving from or sending to a nil channel blocks forever. This is useful: after a
channel is closed, set it to nil to remove that case from a select.
Key pattern -- merging channels:
func merge(ch1, ch2 <-chan int) <-chan int {
ch := make(chan int, 1)
go func() {
for ch1 != nil || ch2 != nil {
select {
case v, open := <-ch1:
if !open {
ch1 = nil
break
}
ch <- v
case v, open := <-ch2:
if !open {
ch2 = nil
break
}
ch <- v
}
}
close(ch)
}()
return ch
}
Without nil channels the closed-channel case fires continuously in a busy loop
(receiving the zero value), wasting CPU.
#67: Default buffered channel size should be 1
- Use unbuffered channels when you need synchronization (sender blocks until
receiver is ready) or for close-based notifications.
- Use buffered with size 1 as the default when a buffer is needed.
- Only use larger sizes for: worker pools (tie to goroutine count) or rate limiting
(tie to the limit). Document the rationale for any magic number.
- Unbuffered channels are easier to reason about; buffered channels can hide
deadlocks.
String Formatting Side Effects
#68: fmt functions can cause data races and deadlocks in concurrent code
Data race (etcd pattern):
fmt.Sprintf("%v", ctx) traverses all values in a context chain. If any value is a
mutable pointer and another goroutine mutates it concurrently, this is a data race.
Avoid formatting entire contexts; extract only the specific immutable key you need.
Deadlock (Stringer + mutex pattern):
If a method holds a mutex lock and formats %v on the receiver, and the receiver's
String() method also acquires the same lock, you get a deadlock.
func (c *Customer) UpdateAge(age int) error {
c.mutex.Lock()
defer c.mutex.Unlock()
if age < 0 {
return fmt.Errorf("age should be positive for customer %v", c)
}
c.age = age
return nil
}
func (c *Customer) String() string {
c.mutex.RLock()
defer c.mutex.RUnlock()
return fmt.Sprintf("id %s, age %d", c.id, c.age)
}
Fixes:
- Validate inputs before acquiring the lock.
- In the error message, access fields directly (
c.id) instead of formatting the
whole struct.
- Never call a method that acquires the same lock from within a locked section.
Data Races with Slices and Maps
#69: append is not always data-race-free
append on a full slice (len == cap) allocates a new backing array -- race-free.
append on a non-full slice mutates the existing backing array -- data race if
concurrent.
Rules:
- Never use
append concurrently on a shared slice unless you are certain the slice
is full (and you almost never are).
- If multiple goroutines need to append, give each a copy of the slice.
s := make([]int, 0, 1)
go func() { s1 := append(s, 1); _ = s1 }()
go func() { s2 := append(s, 1); _ = s2 }()
go func() {
sCopy := make([]int, len(s), cap(s))
copy(sCopy, s)
s1 := append(sCopy, 1)
_ = s1
}()
Map note: Any concurrent access to a map with at least one writer is a data race,
regardless of key. Different slice indices are fine; different map keys are not.
#70: Assigning a slice or map to a local variable does not copy the data
balances := c.balances copies the header/pointer, not the underlying data. Both
variables share the same backing storage. Mutating one is visible (and racy) through
the other.
Rules:
- If the operation is lightweight, hold the lock for the entire operation.
- If the operation is heavy, deep-copy the data inside the lock, then release and
operate on the copy.
func (c *Cache) AverageBalance() float64 {
c.mu.RLock()
balances := c.balances
c.mu.RUnlock()
}
func (c *Cache) AverageBalance() float64 {
c.mu.RLock()
defer c.mu.RUnlock()
sum := 0.
for _, b := range c.balances { sum += b }
return sum / float64(len(c.balances))
}
func (c *Cache) AverageBalance() float64 {
c.mu.RLock()
m := make(map[string]float64, len(c.balances))
for k, v := range c.balances { m[k] = v }
c.mu.RUnlock()
}
Sync Primitives
#71: Call WaitGroup.Add before launching the goroutine
wg.Add(1) inside the goroutine is a race: wg.Wait() may return before the
goroutine has even called Add.
Rules:
- Call
wg.Add(n) in the parent goroutine, before go func().
- Call
wg.Done() inside the goroutine (typically via defer).
for i := 0; i < 3; i++ {
go func() {
wg.Add(1)
doWork()
wg.Done()
}()
}
wg.Wait()
for i := 0; i < 3; i++ {
wg.Add(1)
go func() {
defer wg.Done()
doWork()
}()
}
wg.Wait()
#72: Use sync.Cond to broadcast to multiple waiting goroutines
Channels deliver each message to one goroutine (round-robin). Only a channel
close is broadcast, and it can only happen once. When you need to repeatedly
notify multiple goroutines of state changes, use sync.Cond.
Key API:
sync.NewCond(&sync.Mutex{}) -- create with a Locker.
cond.Wait() -- must be called inside cond.L.Lock()/Unlock(). Internally it
unlocks, suspends, then re-locks on wake.
cond.Broadcast() -- wakes all waiting goroutines.
cond.Signal() -- wakes one waiting goroutine.
Caveat: If no goroutine is waiting when Broadcast/Signal is called, the
notification is lost (unlike a buffered channel).
donation := &Donation{cond: sync.NewCond(&sync.Mutex{})}
go func() {
donation.cond.L.Lock()
for donation.balance < goal {
donation.cond.Wait()
}
fmt.Printf("$%d goal reached\n", donation.balance)
donation.cond.L.Unlock()
}()
donation.cond.L.Lock()
donation.balance++
donation.cond.L.Unlock()
donation.cond.Broadcast()
#73: Use errgroup for parallel goroutines that return errors
Do not hand-roll sync.WaitGroup + shared error slice + mutex for parallel work
that can fail. Use golang.org/x/sync/errgroup.
Benefits:
g.Go(func() error) -- spawns goroutine, collects first non-nil error.
g.Wait() -- blocks until all goroutines finish, returns first error.
errgroup.WithContext(ctx) -- creates a shared context canceled on first error,
so remaining goroutines can bail out early. The goroutines must be context-aware
for this to be effective.
g, ctx := errgroup.WithContext(ctx)
for i, item := range items {
i, item := i, item
g.Go(func() error {
result, err := process(ctx, item)
if err != nil {
return err
}
results[i] = result
return nil
})
}
if err := g.Wait(); err != nil {
return nil, err
}
#74: Never copy a sync type
All sync types must not be copied. This includes:
sync.Mutex, sync.RWMutex, sync.WaitGroup, sync.Cond, sync.Map,
sync.Once, sync.Pool.
Copying happens silently when:
- A method has a value receiver on a struct containing a sync field.
- A function takes a struct containing a sync field by value.
- Assigning a struct containing a sync field to another variable.
Fixes:
- Use a pointer receiver on any method of a struct with sync fields.
- Or make the sync field a pointer (
mu *sync.Mutex), but then you must
initialize it explicitly in the constructor.
func (c Counter) Increment(name string) {
c.mu.Lock()
defer c.mu.Unlock()
c.counters[name]++
}
func (c *Counter) Increment(name string) {
c.mu.Lock()
defer c.mu.Unlock()
c.counters[name]++
}
Run go vet or enable the copylocks analyzer -- it detects most sync copy issues
at compile time.