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blender-3d-concepts

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UpdatedJune 5, 2026 at 03:09

The 3D spatial-reasoning skill for Blender music videos — the thing that was missing when a PS1 scene took a day to art-direct. Camera projection (world_to_camera_view frame-checks, FOV fill math), composition (scale, layers, parallax, silhouette, bold-not-timid), how to decompose a REFERENCE IMAGE into shapes+camera+palette+motion, the dawn failure-mode checklist, and straight-code shape builders (fill-frame wall, arc shell, parallax corridor, silhouette skyline, camera-relative skybox). Use BEFORE and DURING any Blender world build, whenever a shape "doesn't read," reads too small, won't fill the frame, or doesn't match a reference. Pairs with [[blender-styles]], [[blender-music-video]], [[blender-video-iteration]].

Installation

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