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image-shaders

Stars591
Forks25
UpdatedJune 15, 2026 at 07:24

Apply the project's GPU image shaders (fluid distortion, particles, flow field, reveals) to a new image; use the fluid simulation as a color/distortion mask over custom content (e.g. a live 3D render); or write transition / reveal shaders (A→B brush-stroke reveals, color transitions) on images or 3D meshes. Use whenever asked to "apply the fluid shader", "use the <X> shader on this image", "make an image flow/particle/ripple", "add a transition shader", "reveal/paint one state into another", or to drive a shader from cursor input.

Installation

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