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fixed-tick-gameplay

Stars17
Forks0
UpdatedJuly 23, 2026 at 10:56

Keep all gameplay logic independent from render FPS. Use for any work on player input, movement, combat, abilities, cooldowns, enemy AI, projectiles, damage, loot, encounter state, animation timing, cameras, `useFrame`, frame-rate caps, fixed ticks, simulation clocks, replay, interpolation, or multiplayer snapshots in this project. Applies to system designers and programmers.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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