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plugin-asset-manifest

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UpdatedJuly 3, 2026 at 10:47

Define and consume a JSON manifest that binds exported control filmstrips to plugin parameters for a GUI skinning engine. Use when wiring StripKit or KnobMan output into a JUCE LookAndFeel or a VybeForge-style skin, when designing a skin.json that maps each control to its asset, frame count, geometry and parameter, when a skinning system must auto-load knobs, faders, sliders, buttons and meters without hard-coded paths, or when versioning a skin so a loader stays compatible. Covers the manifest schema, relative-path and HiDPI conventions, a JSON Schema with a worked example, and how a loader picks the frame from a normalized value. Triggers on skin manifest, skin.json, plugin asset manifest, bind filmstrip to parameter, LookAndFeel from JSON, asset manifest schema, frame count, HiDPI at2x asset, skin versioning.

Installation

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