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godot-sync-parallax

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UpdatedJune 18, 2026 at 15:48

用于 Godot 中 ParallaxBackground/ParallaxLayer 节点因视差乘数而在编辑器中 显示错误位置的情况。根据摄像机起始位置和视差运动缩放计算正确的编辑器位置。 使视差图层在编辑器中逼真预览,匹配游戏中的外观。

Installation

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