Skip to main content
Run any Skill in Manus
with one click

audio-guide

Stars5
Forks0
UpdatedJuly 11, 2026 at 20:46

Use when building a low-level, real-time audio/sound system that does its own mixing: the OS audio callback / render thread, summing voices into the output buffer, sample-rate conversion and per-voice pitch, voice pools and stealing, and handing play/stop/parameter changes from the game thread to the audio thread. Triggers on audio underrun/dropout, clicks/pops, the audio callback can't lock or allocate, buffer size vs latency, resampling/interpolation, mixing gain/pan/clipping, fixed voice pools, even when the user doesn't say 'audio'.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

File Explorer
9 files
SKILL.md
readonly