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editor-viewport-guide

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UpdatedJuly 11, 2026 at 20:46

Use when building the interactive 3D viewport that bridges a real-time renderer and an editor: GPU id-buffer object picking, selection outline/highlight rendering, and move/rotate/scale gizmos that work on any object plus the linear algebra behind them. Triggers on click-to-select in a 3D scene, reading back the picked object under the cursor, drawing a crisp selection outline, transform handles/gizmos, dragging an axis at a steep camera angle, constant screen-size handles, ray/plane projection, even when the user doesn't say 'viewport' or 'gizmo'.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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