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evolution

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UpdatedJuly 21, 2026 at 12:10

在非平凡任务自然收尾时判断是否存在可复用经验,或在 Skill、提示词与长期规则出现可重放的触发、执行、边界或成本偏差时使用。沿真实轨迹决定经验是否值得改变未来,以及应进入哪个最窄作用域;行为性 Skill 变化需要证据和用户批准,没有经验时不制造产物。

Installation

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