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world-building Design settings, locations, props, costumes, and production elements for film/TV with visual consistency
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Reference for querying the Atlas knowledge graph through its MCP tools — the SECONDARY enrichment/comparison layer that adds best-practice context to systems you have ALREADY scanned from your real sources (`az`, repos, dirs). Use when you need to look up nodes, edges, kinds, clusters, stats, or wiki pages in Atlas to compare against your real inventory. (atlas graph, query atlas, atlas mcp, search the graph, graph neighbors, atlas record, atlas kinds, enrichment layer)
Atlas turns your STATED NEED into a real systems atlas by SCANNING your actual sources (Azure via `az`, git repos, local dirs) and process/data mining them, THEN enriching against the Atlas knowledge graph. Use this skill when asked to inventory/map your real systems, scan your cloud + repos + directories, mine the real processes or data they contain, or collect their real constraints/gotchas. (atlas, scan my systems, inventory our azure account, map my repos, real systems atlas, process mining, data mining, collect nuances, system discovery)
assimilate-popular-workflows This skill should be used when the user asks to "find skills in the wild", "assimilate popular workflows", "discover SKILL.md files in repos", "research external skills", "find workflow patterns", "survey the skill landscape", "what skills exist out there", or wants to investigate public repositories for extractable processes, babysitter plugins, and reusable procedural insights. Searches GitHub for SKILL.md files, classifies repos by archetype, and maintains structured research under docs/reference-repos/.
name world-building id SK-FTV-008 version 1.0.0 description Design settings, locations, props, costumes, and production elements for film/TV with visual consistency specialization film-tv-production graph {"domains":["domain:arts-culture"],"skillAreas":["skill-area:visual-design","skill-area:interaction-design","skill-area:content-strategy"],"roles":["role:creative-director","role:product-designer"]}
World Building Skill
Purpose
Create immersive, consistent worlds that support storytelling through production design. Every visual element—locations, props, costumes—should reinforce theme, character, and narrative while maintaining internal consistency.
World Parameters
Establishing the Rules
Parameter Questions to Define Time Period When does this take place? Geography
Technology What's possible?
Society How is it organized?
Economy How do people live?
Culture What do people believe?
Rules What's possible/impossible?
World Building Layers MACRO WORLD
├── Geography (continents, nations, cities)
├── History (what came before)
├── Politics (power structures)
├── Economy (how things work)
└── Culture (beliefs, customs)
MICRO WORLD
├── Neighborhoods (local areas)
├── Buildings (structures characters use)
├── Interiors (rooms and spaces)
├── Props (objects characters touch)
└── Details (texture and specificity)
Location Design
Location Profile Template ## [LOCATION NAME]
### Basic Info
- **Type:** INT/EXT
- **Category:** [Home, workplace, public, etc.]
- **Story Function:** [What happens here]
- **Scenes:** [Scene numbers]
### Physical Description
- **Size/Scale:**
- **Architecture:**
- **Layout:**
- **Key Features:**
- **Entry/Exit Points:**
### Atmosphere
- **Lighting:**
- **Color Palette:**
- **Textures:**
- **Sound Environment:**
- **Mood:**
### Production Notes
- **Set vs. Location:**
- **Special Requirements:**
- **VFX Needs:**
- **Time Variations:**
### AI Image Prompt
[Detailed prompt for visualization]
Location Types Type Considerations Public Spaces Crowds, geography, time of day Domestic Character expression, lived-in feel Workplace Function, hierarchy, activity Transit Movement, transition, anonymity Nature Weather, scale, accessibility
Production Design Elements
Props Hero Props (story-critical):
- Name and description
- Story significance
- Detailed specifications
- Handling characters
- Visual prompts
Action Props (character-used):
- Category (weapon, tool, device)
- Function
- Period accuracy
- Scene appearances
Set Dressing (environmental):
- Location-specific lists
- Period/style appropriate
- Storytelling elements
- Background texture
Costume Design Character Wardrobe Approach:
## [CHARACTER] Costume Concept
### Overall Direction
- Style influences
- Color palette
- Silhouette
- Character expression
### Signature Look
- Key pieces
- Accessories
- Styling notes
- Visual prompt
### Wardrobe Arc
- How costume evolves
- Key changes
- Story meaning
Color Palette Primary: [Dominant colors]
Secondary: [Accent colors]
Accent: [Highlight/contrast]
Avoid: [Colors to exclude]
Character Color Coding:
- Protagonist: [Colors]
- Antagonist: [Colors]
- Support: [Colors]
Visual Consistency
Style Guide Elements ## Visual Style Guide
### Overall Aesthetic
[Description of visual approach]
### Architecture
- Period: [Historical reference]
- Style: [Modern, Victorian, Art Deco, etc.]
- Materials: [Wood, steel, concrete, etc.]
### Texture Palette
- Surfaces: [Rough, smooth, worn, etc.]
- Materials: [Fabric, metal, glass, etc.]
- Wear level: [Pristine, lived-in, decayed]
### Color Temperature
- Warm/Cool bias
- Saturation level
- Contrast approach
### Visual References
- Films: [Reference movies]
- Art: [Artists, periods]
- Photography: [Styles, photographers]
Environment Categories
Urban Street level, building facades, interiors,
public transit, parks, nightlife, commercial
Suburban Residential, yards, schools, strip malls,
community spaces, domestic interiors
Rural Open land, farms, small towns, nature,
isolation, simplicity, work spaces
Fantasy/Sci-Fi Imagined architecture, impossible spaces,
future/past technology, altered physics
VFX Planning
VFX Categories Type Examples Invisible Wire removal, set extension Environment CG locations, weather Creature Digital characters, animals Action Explosions, destruction Enhancement Color, atmosphere
VFX Shot Template ## VFX Shot [ID]
- **Scene:** [Number]
- **Description:** [What's the effect]
- **Category:** [Invisible/Environment/Creature/Action]
- **Complexity:** [Simple/Moderate/Complex/Hero]
- **Approach:** [How to achieve]
- **Plate Requirements:** [What to shoot]
- **AI Video Prompt:** [For generation]
World Bible Structure # [PROJECT] World Bible
## Overview
- Time period
- Geographic scope
- World rules
## Visual Approach
- Color palette
- Texture palette
- Style references
## Locations
### [Location 1]
[Full profile]
## Production Design
### Props
[Master list]
### Costumes
[Character wardrobe guides]
## VFX Requirements
[Breakdown]
## Reference Gallery
[Image prompts and descriptions]
Quality Checklist