| name | adding-mod-parsers |
| description | Use when adding new mod parsers to convert game mod strings to typed Mod objects - guides the template-based parsing pattern (project) |
Adding Mod Parsers
Overview
The mod parser converts raw mod strings (e.g., "+10% all stats") into typed Mod objects used by the calculation engine. It uses a template-based system for pattern matching.
When to Use
- Adding support for new mod string patterns
- Extending existing mod types to handle new variants
- Adding new mod types to the engine
Project File Locations
| Purpose | File Path |
|---|
| Mod type definitions | src/tli/mod.ts |
| Parser templates | src/tli/mod-parser/templates.ts |
| Enum registrations | src/tli/mod-parser/enums.ts |
| Calculation handlers | src/tli/calcs/offense.ts |
| Tests | src/tli/mod-parser.test.ts |
Implementation Checklist
1. Check if Mod Type Exists
Look in src/tli/mod.ts under ModDefinitions. If the mod type doesn't exist, add it:
interface ModDefinitions {
NewModType: { value: number; someField: string };
}
2. Add Template in templates.ts
Templates use a DSL for pattern matching. Do not add comments to templates.ts - the template string itself is self-documenting.
t("{value:dec%} all stats").output((c) => ({
type: "StatPct",
value: c.value,
statModType: "all",
})),
t("{value:dec%} {statModType:StatWord}")
.enum("StatWord", StatWordMapping)
.output((c) => ({ type: "StatPct", value: c.value, statModType: c.statModType })),
t("{value:dec%} [additional] [{modType:DmgModType}] damage").output((c) => ({
type: "DmgPct",
value: c.value,
dmgModType: c.modType ?? "global",
addn: c.additional !== undefined,
})),
t("{value:dec%} attack and cast speed").outputMany([
spec((c) => ({ type: "AspdPct", value: c.value, addn: false })),
spec((c) => ({ type: "CspdPct", value: c.value, addn: false })),
]),
Template capture types:
| Type | Matches | Example Input → Output |
|---|
{name:int} | Unsigned integer | "5" → 5 |
{name:dec} | Unsigned decimal | "21.5" → 21.5 |
{name:int%} | Unsigned integer percent | "30%" → 30 |
{name:dec%} | Unsigned decimal percent | "96%" → 96 |
{name:+int} | Signed integer (requires + or -) | "+5" → 5, "-3" → -3 |
{name:+dec} | Signed decimal (requires + or -) | "+21.5" → 21.5 |
{name:+int%} | Signed integer percent | "+30%" → 30, "-15%" → -15 |
{name:+dec%} | Signed decimal percent | "+96%" → 96 |
{name:?int} | Optional-sign integer (matches with or without +/-) | "5" → 5, "+5" → 5, "-3" → -3 |
{name:?dec} | Optional-sign decimal | "21.5" → 21.5, "+21.5" → 21.5 |
{name:?int%} | Optional-sign integer percent | "30%" → 30, "+30%" → 30 |
{name:?dec%} | Optional-sign decimal percent | "96%" → 96, "+96%" → 96 |
{name:EnumType} | Enum lookup | {dmgType:DmgChunkType} |
Signed vs Unsigned vs Optional-sign Types:
- Use unsigned (
dec%, int) when input NEVER has + or - (e.g., "8% additional damage applied to Life")
- Use signed (
+dec%, +int) when input ALWAYS has + or - (e.g., "+25% additional damage")
- Use optional-sign (
?dec%, ?int) when input MAY OR MAY NOT have a sign — this avoids needing two separate templates for signed/unsigned variants
- Signed types will NOT match unsigned inputs, and unsigned will NOT match signed inputs
- Prefer
?dec% over two separate dec%/+dec% templates when the same mod can appear with or without a sign
Optional syntax:
[additional] - Optional literal, sets c.additional?: true
[{modType:DmgModType}] - Optional capture, sets c.modType?: DmgModType
{(effect|damage)} - Alternation (regex-style)
3. Add Enum Mapping (if needed)
If you need custom word → value mapping, add to enums.ts:
export const StatWordMapping: Record<string, string> = {
strength: "str",
dexterity: "dex",
intelligence: "int",
};
registerEnum("StatWord", ["strength", "dexterity", "intelligence"]);
4. Add Handler in offense.ts (if new mod type)
If you added a new mod type, add handling in calculateOffense() or relevant helper:
case "NewModType": {
break;
}
For existing mod types with new variants (like adding statModType: "all"), update existing handlers to also filter for the new variant:
const flat = sumByValue(
statMods.filter((m) => m.statModType === statType || m.statModType === "all"),
);
5. Add Tests
Add test cases in src/tli/mod_parser.test.ts:
test("parse percentage all stats", () => {
const result = parseMod("+10% all stats");
expect(result).toEqual([
{
type: "StatPct",
statModType: "all",
value: 10,
},
]);
});
6. Verify
pnpm test src/tli/mod_parser.test.ts
pnpm typecheck
pnpm check
Template Ordering
IMPORTANT: More specific patterns must come before generic ones in allParsers array.
t("{value:dec%} all stats").output(...),
t("{value:dec%} {statModType:StatWord}").output(...),
Examples
Simple Value Parser (Signed)
Input: "+10% all stats" (starts with +)
t("{value:+dec%} all stats").output((c) => ({
type: "StatPct",
value: c.value,
statModType: "all",
})),
Simple Value Parser (Unsigned)
Input: "8% additional damage applied to Life" (no sign)
t("{value:dec%} additional damage applied to life").output((c) => ({
type: "DmgPct",
value: c.value,
dmgModType: "global",
addn: true,
})),
Parser with Condition (Signed)
Input: "+40% damage if you have Blocked recently"
t("{value:+dec%} damage if you have blocked recently").output((c) => ({
type: "DmgPct",
value: c.value,
dmgModType: "global",
addn: false,
cond: "has_blocked_recently",
})),
Parser with Per-Stackable (Signed in "deals" position)
Input: "Deals +1% additional damage to an enemy for every 2 points of Frostbite Rating the enemy has"
Note: The + appears AFTER "deals", so use {value:+dec%}:
t("deals {value:+dec%} additional damage to an enemy for every {amt:int} points of frostbite rating the enemy has")
.output((c) => ({
type: "DmgPct",
value: c.value,
dmgModType: "global",
addn: true,
per: { stackable: "frostbite_rating", amt: c.amt },
})),
Multi-Output Parser (Signed)
Input: "+6% attack and cast speed"
t("{value:+dec%} [additional] attack and cast speed").outputMany([
spec((c) => ({ type: "AspdPct", value: c.value, addn: c.additional !== undefined })),
spec((c) => ({ type: "CspdPct", value: c.value, addn: c.additional !== undefined })),
]),
Flat Stat Parser (Signed)
Input: "+166 Max Mana"
t("{value:+dec} max mana").output((c) => ({ type: "MaxMana", value: c.value })),
Optional-Sign Parser
Input: "12.5% Sealed Mana Compensation for Spirit Magus Skills" OR "+12.5% Sealed Mana Compensation for Spirit Magus Skills"
Use ?dec% when the same mod string can appear with or without a +/- sign, avoiding the need for two separate templates:
t("{value:?dec%} sealed mana compensation for spirit magus skills").output(
(c) => ({ type: "SealedManaCompPct", value: c.value, addn: false, skillType: "spirit_magus" }),
),
No-Op Parser (Recognized but produces no mods)
Input: "Energy Shield starts to Charge when Blocking"
Use outputNone() when a mod string should be recognized (not flagged as unparsed) but has no effect on calculations:
t("energy shield starts to charge when blocking").outputNone(),
Common Mistakes
| Mistake | Fix |
|---|
Using dec% for input with + prefix | Use +dec% for inputs like "+25% damage", or ?dec% if sign is optional |
Using +dec% for input without sign | Use dec% for inputs like "8% damage applied to life", or ?dec% if sign is optional |
| Two templates for signed/unsigned variants of the same mod | Use ?dec% to match both in a single template |
| Template doesn't match input case | Templates are matched case-insensitively; input is normalized to lowercase |
Missing type field in output mapper | Include type: "ModType" in the returned object — contextual typing from the Mod discriminated union handles narrowing |
| Handler doesn't account for new variant | Update offense.ts to handle new values (e.g., statModType === "all") |
| Generic template before specific | Move specific templates earlier in allParsers array |
Data Flow
Raw string: "+10% all stats"
↓ normalize (lowercase, trim)
"10% all stats"
↓ template matching (allParsers)
{ type: "StatPct", value: 10, statModType: "all" }
↓ calculateStats() in offense.ts
Applied to str, dex, int calculations