| name | agent-properties-map |
| description | Maps simulation agent properties to text-grounded situations and board contexts, including explicit non-relevance conditions. |
Agent Properties Map Skill
Purpose
Use this skill to identify which agent properties are active in the current model discussion and where they appear.
Scope
- Primary source: index.html written argument and section structure.
- Active boards for this skill: Opportunity, Resource, Knowledge, Sequence, Command.
- Out of current domain scope: Competition, Democracy, Hierarchy, Market, Reputation, Roles.
- Always out of scope for organizational analysis: Planets.
- Behavior logic source of truth: scripts/Entities/Pawn.ts and scripts/Helper/Decision/Case.ts.
Property Catalog
1) Discovery under uncertainty
- Property: agents search with bounded perception and partial knowledge.
- Present situations:
- early opportunity acquisition where actors search independently.
- pseudo-random walk plus finite acquisition range.
- Boards where relevant:
- trial-canvas-0
- trial-canvas
- trial-canvas-2
- Not relevant when:
- opportunities are already known and actors route directly from shared memory.
- scenario focus is direct user delegation (command) instead of autonomous search.
2) Communication and shared-goal acceleration
- Property: communication reduces duplicated search and shortens lag for slowest members.
- Present situations:
- shift from isolated actors to communicating organization.
- horizontal command structure with shared goal.
- Boards where relevant:
- trial-canvas-2
- knowledge-reproduction-canvas-2
- knowledge-reproduction-canvas-3
- Not relevant when:
- communication channels are intentionally disabled.
- single-actor baseline is used only to measure independent search.
3) Need pressure and expiration
- Property: agents expire when needs are unmet; survival pressure shapes behavior.
- Present situations:
- resource scarcity and hunger thresholds.
- unmet needs leading to actor exit.
- Boards where relevant:
- resource-canvas-1
- resource-canvas-2
- resource-canvas-3
- sequence-canvas-2
- sequence-canvas-3
- Not relevant when:
- scenario isolates discovery/communication without subsistence constraints.
- actor lifetime is being studied separately from hunger pressure.
4) Pooling and mutual aid
- Property: agents share surplus with organizational peers lacking resources.
- Present situations:
- transition from competitive extraction to sharing.
- threshold-governed giving/request behavior.
- Boards where relevant:
- resource-canvas-3
- sequence-canvas-3
- Not relevant when:
- no transferable surplus exists.
- no organization relation is defined among actors.
5) Turnover and institutional memory
- Property: organizations retain function by reproducing knowledge across member turnover.
- Present situations:
- natural expiration plus intake of new members.
- diffusion speed vs turnover rate tradeoff.
- Boards where relevant:
- knowledge-reproduction-canvas-1
- knowledge-reproduction-canvas-2
- knowledge-reproduction-canvas-3
- Not relevant when:
- static population is assumed.
- analysis ignores onboarding and retention dynamics.
6) Information degradation and poisoned knowledge
- Property: stale or corrupted communication can spread and become self-reinforcing.
- Present situations:
- expired opportunities still communicated.
- noisy transmission corrupts valid targets.
- dense organizations can amplify wrong information.
- Boards where relevant:
- knowledge-reproduction-canvas-4
- knowledge-reproduction-canvas-5
- Not relevant when:
- communication is modeled as lossless and opportunities are stable.
- network density effects are not part of the question.
7) Coordination complexity in multi-step work
- Property: task chains create handoff overhead and bottlenecks.
- Present situations:
- sequential dependencies across opportunities.
- weak group advantage under poor coordination.
- Boards where relevant:
- sequence-canvas-1
- sequence-canvas-2
- sequence-canvas-3
- Not relevant when:
- work is single-step with no prerequisites.
- analysis is limited to pure exploration.
8) Delegation and constrained autonomy
- Property: command structures trade local autonomy for planned coordination.
- Present situations:
- explicit delegation and compartmentalization.
- user-directed assignment and movement.
- Boards where relevant:
- Not relevant when:
- model objective is emergent behavior from decentralized local rules.
9) Layered behavior-tree control policy
- Property: agent behavior emerges from a fixed per-frame stack of behavior trees (communication, survival, search, sharing, feeding, planning, movement).
- Present situations:
- decisions are reset and executed each frame in constructor-defined order.
- movement is gated by activity, receiving state, and target proximity.
- Boards where relevant:
- trial-canvas
- trial-canvas-2
- resource-canvas-2
- resource-canvas-3
- knowledge-reproduction-canvas-4
- knowledge-reproduction-canvas-5
- sequence-canvas-1
- sequence-canvas-2
- sequence-canvas-3
- command-canvas-1
- Not relevant when:
- question is purely about static prose framing with no runtime behavior.
- canvas does not instantiate pawn decision logic.
10) Communication and noise in BT signaling
- Property: coordination signal quality is mediated by BT nodes handling notification, noisy transfer, and potential locations.
- Present situations:
- stale or noisy information creates plausible but wrong target pursuit.
- density can amplify propagation of low-quality information.
- Boards where relevant:
- knowledge-reproduction-canvas-4
- knowledge-reproduction-canvas-5
- trial-canvas-2
- Not relevant when:
- communication is intentionally disabled.
- environment is configured as fully stable and noiseless.
11) Survival-task coupling in BT policy
- Property: feeding, sharing, and task execution are coupled through BT guard and selector logic.
- Present situations:
- hunger pressure can redirect tasks.
- sharing thresholds alter support behavior and downstream completion.
- Boards where relevant:
- resource-canvas-2
- resource-canvas-3
- sequence-canvas-2
- sequence-canvas-3
- Not relevant when:
- actors do not consume resources.
- scenario omits task prerequisites and transfer dynamics.
12) Division of labour vs autonomy
- Property: tighter coordination and delegated control improve coherence but reduce local discretion.
- Method lenses:
- VSM: System 3 control vs System 1 local adaptation.
- DDD: strict boundaries/invariants vs local decision speed.
- TPS: standardized work vs operator initiative.
- Scrum: sprint commitment vs emergent reprioritization.
- Boards where relevant:
- command-canvas-1
- sequence-canvas-2
- sequence-canvas-3
- Not relevant when:
- only one actor exists.
- no delegation or shared task structure is modeled.
13) Specialization vs flexibility
- Property: role/task specialization increases efficiency in known flows but can reduce resilience under change.
- Method lenses:
- VSM: specialized operational channels vs adaptive recombination.
- DDD: narrow context ownership vs cross-context agility.
- TPS: handoff optimization vs queue/coordination overhead.
- Scrum: specialist depth vs swarm capacity.
- Boards where relevant:
- sequence-canvas-1
- sequence-canvas-2
- sequence-canvas-3
- resource-canvas-2
- resource-canvas-3
- Not relevant when:
- tasks are one-step and interchangeable.
- no prerequisites or handoffs exist.
14) Organizational vision vs local optimization
- Property: local decisions are beneficial only when aligned with shared purpose and policy.
- Method lenses:
- VSM: System 5 identity/policy coherence.
- DDD: ubiquitous language and core-domain alignment.
- TPS: true-north orientation over local metric gaming.
- Scrum: product goal alignment over ticket throughput.
- Boards where relevant:
- command-canvas-1
- knowledge-reproduction-canvas-2
- knowledge-reproduction-canvas-4
- knowledge-reproduction-canvas-5
- Not relevant when:
- scenario objective is purely mechanical tuning with no policy claim.
15) Stability vs flexibility in learning loops
- Property: reducing variability improves predictability, while faster adaptation improves disturbance response.
- Method lenses:
- VSM: System 2/3 dampening vs System 4 exploration.
- DDD: invariant stability vs exploratory model evolution.
- TPS: jidoka/feedback loops vs uninterrupted flow.
- Scrum: inspect-adapt cadence vs plan stability.
- Boards where relevant:
- knowledge-reproduction-canvas-4
- knowledge-reproduction-canvas-5
- resource-canvas-2
- resource-canvas-3
- Not relevant when:
- environment is static and noiseless.
- no turnover, scarcity, or communication disturbances are modeled.
Exclusion Rule
When asked about Competition, Democracy, Hierarchy, Market, Reputation, or Roles:
- mark them as deferred boards,
- do not use them to infer current domain properties,
- only mention them as explicitly out of scope.
Output Contract
When using this skill, produce:
- property name,
- present or absent decision,
- evidence situation from index.html narrative,
- behavior-tree layer impact (if any),
- tension axis impact (if any),
- relevant board IDs,
- non-relevance conditions.