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antoinecellerier
Perfil de creador de GitHub

antoinecellerier

Vista por repositorio de 10 skills recopiladas en 2 repositorios de GitHub.

skills recopiladas
10
repositorios
2
actualizado
2026-05-29
explorador de repositorios

Repositorios y skills representativas

content-review
Escritores y autores

Expert content writer review of in-game text. Use this when asked to review dialogue, localization, lore consistency, tone, translation quality, or when changelog entries are added or modified.

2026-02-23
documentation-screenshots
Analistas de garantía de calidad de software y probadores

Captures game screenshots for README and documentation using Playwright. Use this when screenshots need updating after visual changes, new features, or level modifications.

2026-02-22
docs-update
Desarrolladores de software

Ensures all documentation, roadmaps, and copilot instructions stay in sync with code changes. Use this before every commit to verify docs are up to date. Triggers on commit, pre-commit, documentation, roadmap, changelog, or docs update requests.

2026-02-22
art-review
Directores de arte

Art director review of visual code and rendered output. Use this when asked to review visual consistency, art style compliance, sprite quality, responsive layout across viewports, or before committing visual changes.

2026-02-21
code-health
Analistas de garantía de calidad de software y probadores

Guide for performing thorough code health audits. Use this when asked to review code quality, audit the codebase, reduce tech debt, find duplication, or check for engineering best practices.

2026-02-21
test-review
Analistas de garantía de calidad de software y probadores

Reviews test code (E2E and unit) for brittleness, flakiness, and anti-patterns. Use this when writing or fixing tests, or before committing test changes.

2026-02-21
audio-review
Analistas de garantía de calidad de software y probadores

Audio director / sound designer review of game audio code. Use this when asked to review sound effects, music, audio mixing, spatial audio, or before committing audio-related changes.

2026-02-13
game-design
Diseñadores comerciales e industriales

Experienced game designer review of narrative arc, difficulty curve, character development, and mechanics coherence. Use this when asked to review game design, pacing, progression, story, or balance.

2026-02-08
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