| name | avenox-graphics |
| description | Avenox Studio — produce brand-locked motion graphics with HyperFrames and composite them onto a cut video. Use when making cutaway/overlay graphics: title cards, diagrams, data-viz, loops, lower-thirds, outro. Proven cutaway + composite recipe with gotchas. Triggers: "make graphics", "add an animation", "motion graphic", "intro/outro card", "data-viz". Part of avenox-video step 3.
|
Graphics — HyperFrames cutaways → composite
Brand source of truth: brand/frame.md. Define it once, then never deviate
inside a job. (Reference implementation: warm paper #f3efe4, ink #1b1712,
one golden accent #e8b23a, a serif display face + a grotesk UI face, plus a
mascot. Deliberately anti-AI-slop — no neon, no gradient mesh, no
glassmorphism, no 3D gloss.)
Pipeline
- Project:
cd "$STUDIO_JOBS/<job>/graphics" && npx hyperframes init gfx
(one-time; installs a headless chromium — slow first run, background it).
- One composition per beat = a standalone
<name>.html. Reuse the brand
template below. Each is full-screen 1920×1080 — a cutaway (opaque,
replaces footage) or a transparent overlay.
- Render serially (render reads
index.html):
for f in *.html; do
n="${f%.html}"; [ "$n" = index ] && continue
cp "$f" index.html
npx hyperframes render -f 60 --resolution landscape -o "renders/$n.mp4"
done
- Composite all cutaways onto the cut via ffmpeg, each at its timecode.
Composition contract (HyperFrames)
#root with data-composition-id="main" data-start data-duration data-width data-height.
- Every timed element:
class="clip" + data-start data-duration data-track-index.
- ONE paused GSAP timeline registered:
window.__timelines["main"] = gsap.timeline({paused:true}).
HyperFrames seeks it per frame, so everything must be seek-safe: use
fromTo/set, and position every tween on tl.
- Deterministic only — no
Date.now(), no Math.random(), no runtime
fetch. Web fonts via <link> are fine.
- Render flags:
-f 60, --resolution landscape (1920×1080), --format mp4
(use mov/webm for alpha overlays).
Brand template
- Fonts via a single
<link> to your webfont provider — renders fine in
headless chrome.
html,body{background:<paper>} + a paper div, radial vignette, and an SVG
feTurbulence grain at opacity .05 / mix-blend-mode: multiply. Fix the
turbulence seed or the grain is nondeterministic and frames will flicker.
- Kicker (grotesk, tracked caps) → title (serif, heavy) → accent underline
(
scaleX wipe) → mascot (assets/mascot.png).
Mascot transparency (keying a mascot off an ivory plate)
HSV key — saturated body colors and black ink survive, low-saturation cream
becomes alpha:
import numpy as np
from PIL import Image
im = Image.open(src).convert('RGB')
a = np.asarray(im) / 255.
mx = a.max(2)
s = np.where(mx > 1e-6, (mx - a.min(2)) / np.maximum(mx, 1e-6), 0)
bg = (s < 0.22) & (mx > 0.60)
out = np.dstack([np.asarray(im), np.where(bg, 0, 255).astype('uint8')])
img = Image.fromarray(out, 'RGBA')
img.crop(img.getbbox()).save(dst)
Tune 0.22 / 0.60 to your plate. Too aggressive and you eat highlights on
the subject.
Compositing cutaways onto the cut
Per cutaway input:
[i:v]setpts=PTS+{START}/TB,format=yuv420p[ovi], then
[prev][ovi]overlay=enable='between(t,{START},{END})':eof_action=pass[vi].
Keep the base audio (-map 0:a). Hardware encode with
h264_videotoolbox -b:v 18M.
Gotchas
- npx/hyperframes need the SSL cert fix:
export SSL_CERT_FILE=$(python3 -c 'import certifi;print(certifi.where())')
(and REQUESTS_CA_BUNDLE) or downloads fail.
hyperframes init first run is slow (chromium download) — background it.
- Blended is the better default. Prefer animated overlays on the live
screen (lower-thirds, kinetic titles, callouts — rendered transparent as
.mov/.webm with --format mov) for most beats. Reserve full-screen
cutaways for the intro, outro, and genuine dead zones where the screen
shows nothing useful. Replacing a screen that has useful content loses
information — overlay it instead.
- Placement: grab the frame at the target timecode (
ffmpeg -ss), look at
it, and place graphics in empty safe zones — never over a face or important
UI. Optional: HyperFrames remove-background matting to sit graphics behind
the subject.
- Don't over-animate. Restraint reads as premium; constant motion reads as
a template.
- Render time scales with frame count — keep cutaways short (5–26s). Long
sustained pieces get expensive fast.