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dialogue-authoring

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Actualizado21 de julio de 2026 a las 20:18

Author or interpret Skyrim dialogue at the data layer via houseCARL — create dialogue topics (DIAL) and lines (INFO) in a new plugin, wire them to a branch and quest, attach result (TIF) scripts, write the start-game-enabled-quest .seq, check voiced lines for their .fuz, and validate a topic's or quest's dialogue graph. Use when the user wants to add or write dialogue, add a line to a topic, create an NPC greeting or conversation, author a dialogue branch or quest dialogue, wire dialogue to a quest stage, attach a result script to a line, make a start-game-enabled quest's dialogue actually start, fix dialogue that never plays / never fires / went silent, or resolve a dropped-line dialogue conflict — or asks what a dialogue topic does, why a line won't fire, or to audit a mod's dialogue. This authors the dialogue RECORDS — distributing forms to NPCs is SPID, keywords to items is KID, editing a record's own fields is SkyPatcher. Load before composing or judging any DIAL/INFO — Skyrim plays nothing unless the Cr

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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SKILL.md
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