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berssanet
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berssanet

Vista por repositorio de 11 skills recopiladas en 1 repositorios de GitHub.

skills recopiladas
11
repositorios
1
actualizado
2026-06-10
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

explorador de repositorios

Repositorios y skills representativas

120hz-input-loop
Desarrolladores de software

Guardrail for the dedicated 120Hz off-MainActor input thread and the onInputReady wiring between GameControllerManager and StreamingService.startStreamingV2(). Load before editing HighFrequencyInputController.swift, GameControllerManager.swift, StreamingService.swift, VirtualSteeringWheelService.swift, or any controller-input code. Severity medium — violating it regresses input latency or leaks the streaming session.

2026-06-10
aces-filmic-tonemap
Desarrolladores de software

Guardrail keeping ACES Filmic as the active tonemapper and Reinhard (tonemapLuminance) as a preserved legacy fallback. Load before editing ColorSpaceConverter.swift, YUVToRGB.metal, or any shader/tonemapping code. Severity medium — violating it regresses HDR color quality on the Vision Pro EDR display.

2026-06-10
buffer-pool-recovery
Desarrolladores de software

Guardrail for the buffer-pool exhaustion path — markForRecovery() (IDR re-request) plus the 1Hz lastBufferExhaustionTime debounce. Load before editing SafeBufferPool.swift, VideoDecoder.swift, StreamingService.swift, or any chiaki video-callback failure handling. Severity medium — violating it causes visible smearing or log-spam stalls.

2026-06-10
chiaki-abi-shim
Desarrolladores de software

Guardrail for the manual ChiakiSession struct offsets (1552/1560/1568) in ChiakiCore.c. Load before editing ChiakiCore.c, ChiakiBridge.swift, ChiakiFullSession.swift, or any code that registers chiaki callbacks. Severity critical — violating it silently corrupts the video stream.

2026-06-10
direct-stereo-audio
Desarrolladores de software

Guardrail keeping spatialAudioEnabled = false (Direct Stereo, HRTF bypass) as the default in LowLatencyAudioPlayer.swift — the PS5 Tempest Engine already outputs binaural audio. Load before editing LowLatencyAudioPlayer.swift or any audio output/spatialization code. Severity high — flipping the default causes metallic double-spatialization artifacts.

2026-06-10
monotonic-clock
Desarrolladores de software

Guardrail requiring CACurrentMediaTime() (monotonic) for all streaming-pipeline time deltas — never CFAbsoluteTimeGetCurrent(), Date(), DispatchTime, or ContinuousClock. Load before editing StreamingService.swift, anything under Streaming/, or writing any new code that measures latency or time deltas in the pipeline. Severity high — wall-clock time breaks latency math under NTP drift.

2026-06-10
opus-define-ordering
Desarrolladores de software

Guardrail for "#define CHIAKI_LIB_ENABLE_OPUS 1" ordering — it MUST precede every chiaki header include. Load before editing ChiakiCore.c, ChiakiCore.h, the bridging header, or creating any C file that includes <chiaki/...> headers. Severity critical — violating it causes silent memory corruption (944-byte struct skew).

2026-06-10
prebuilt-xcframework-immutable
Desarrolladores de software

Guardrail for Frameworks/Chiaki.xcframework — the hand-merged libchiaki_full.a and its .orig/.backup siblings are immutable except via scripts/merge_chiaki_opus.sh. Load before touching anything under VisionRemotePS5/Frameworks/ or proposing library regeneration/cleanup. Severity critical — violating it produces a non-reproducible or non-linking build.

2026-06-10
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