| name | grill-me |
| description | Interrogate the user about a plan or design one question at a time, walking the decision tree branch by branch and recommending an answer for each, until every decision is resolved and understanding is shared. User-invoked only via explicit phrases like 'grill me', 'interrogate this plan', 'stress-test this design', or '/grill-me'. Never auto-fires. Distinct from EnterPlanMode (explores and proposes) and the premortem rule (runs after a rough decision); grill-me runs before a plan solidifies, to extract and resolve the open decisions. |
| disable-model-invocation | true |
| model | opus |
grill-me
Interview the user relentlessly about a plan or design until every branch of the decision tree is resolved and understanding is shared.
Runs BEFORE a plan solidifies: extract the open decisions, resolve them. This is not plan mode (which explores and proposes without forcing per-decision resolution) and not the premortem rule (which runs after a rough decision: "imagine it failed, why"). Grill first, then plan or implement.
Trigger
User-explicit only: "grill me", "interrogate this plan", "stress-test this design", "/grill-me". Never auto-invoke.
Mechanics
- Ask one question at a time. Wait for the answer before the next.
- For every question, give your recommended answer with a one-line reason.
- If a question is answerable from the codebase, go read the codebase instead of asking.
- Walk the decision tree branch by branch. Resolve dependencies between decisions in order, so a settled decision constrains the ones downstream of it.
Stop condition
Stop when every branch is resolved and you and the user share the same picture of the plan.
Closing artifact
When done, emit a short Resolved decisions summary:
- One bullet per settled decision (the answer, not the deliberation)
- A short Open / deferred list for anything punted
Keep it a bullet list, not a template. It should drop straight into a plan or implementation.
Credit
Adapted from Matt Pocock's grill-me skill (github.com/mattpocock/skills). The interrogation pattern is his; this version adds fleet conventions, a stop condition, and the Resolved-decisions artifact.