| name | animated-video |
| description | Build animated motion design (explainer, transition reel, product intro). Uses Stage/Sprite timeline from animations.jsx for in-browser compositions or Remotion for full video/MP4 workflows. |
| argument-hint | <what to animate> |
| allowed-tools | Read Write Edit Bash(cp:*) Bash(open:*) Bash(mkdir:*) mcp__chrome-devtools__* |
Animated Video
Two paths depending on complexity. Decide first, tell the user which path you're taking.
Phase 0 — Context pre-flight (auto-detect, ONE question max)
Before deciding Path A vs B, silently check for context:
Read .claude/design-tokens.json if exists
Bash(ls ~/.claude/design-systems/ 2>/dev/null) — brand folder match
Glob codebase tokens
- Scan brief for github / Figma / image / PRD attachment → dispatch ingestion skills
If nothing — ONE AskUserQuestion: design system / codebase / screenshot / Figma / none / decide. Report "Using . Proceeding."
Path A — Standalone HTML with Stage/Sprite
For any animation that can live in one HTML file (explainer reel, product intro, transition sequences, hero animations — <60s typical).
Uses the Remotion-compatible in-browser engine in starters/animations.jsx. Same mental model as Remotion — different runtime (no build step, runs under Babel standalone).
Available primitives:
| Primitive | Role |
|---|
<Stage duration width height [id] [loop] [showControls]> | Root composition. Owns one RAF clock, scale-to-fit canvas, scrubber UI, play/pause. Reads/writes position in localStorage. |
<Sprite start end [easing]> | Active only in [start..end]ms window. Children can be element or (localT) => element. Unmounts when out of range. |
useTime({ stopAt? }) | Returns current ms. Inside Stage: reads shared clock (free). Standalone: spawns its own RAF (costlier). |
useSprite() | Returns local t ∈ [0,1] within the current Sprite. |
Easing | linear, inQuad, outQuad, inOutCubic, outQuart, inOutExpo, spring(stiffness, damping) |
interpolate(t, [in], [out], { clamp?, easing? }) | Piecewise lerp. Supports numbers and hex colors. |
<FadeIn>, <FadeOut>, <SlideIn from=...>, <ScaleIn from=...>, <Reveal from=...> | Entry/exit sugar. Persist after their animation window (unlike Sprite). |
<Transition from to duration> | Standalone one-shot wrapper (no Stage needed). |
Steps:
- Invoke
Skill: frontend-design for aesthetic direction
- Create
artifacts/<slug>.html with React + Babel + animations.jsx
Bash(cp starters/animations.jsx "$(dirname <html>)/") — copy starter next to the HTML
- Run
/serve (required for external .jsx CORS)
- Compose the scene. Pattern:
function Scene() {
const t = useTime();
const bg = interpolate(t, [0, 2000, 5000], ['#fef9f3', '#f3d8a8', '#8a5a22'], { easing: Easing.inOutCubic });
return (
<div style={{ position: 'absolute', inset: 0, background: bg }}>
<FadeIn start={0} duration={500}>
<h1>Entry stays visible after 500ms</h1>
</FadeIn>
<Reveal start={400} duration={700} from="bottom" distance={40}>
<p>Fade + slide combo</p>
</Reveal>
<Sprite start={1500} end={3500} easing={Easing.outQuart}>
{(local) => <div style={{ opacity: local, transform: `scale(${local})` }}>Bounded — disappears after 3500</div>}
</Sprite>
</div>
);
}
function App() {
return <Stage duration={5000} width={1920} height={1080} loop={false}><Scene/></Stage>;
}
/done http://127.0.0.1:4567/artifacts/<slug>.html — verify scrubber works, animation plays cleanly, console clean
- For exporting frames/seeking for PPTX: external tools can send
window.postMessage({ seekMs: N, playing: false }, '*') — Stage listens and jumps
Path B — Remotion (MP4 export, multi-scene video)
For long-form (>60s), multi-scene narrative, or MP4-export needs.
- Delegate to
Skill: remotion-best-practices — full Remotion workflow
- Set up
artifacts/<slug>-remotion/ as a separate Remotion project
- Return a preview HTML and MP4 artifact when done
When to pick which
| Need | Path |
|---|
| Single scene, any length | A |
| Product intro, explainer under a minute | A |
| Multi-scene narrative | B |
| MP4 export required | B |
| Browser-only preview (ship an HTML) | A |
| Exact frame timing (e.g. 30fps video) | B (Remotion is frame-based) |
| Physics / gesture-driven | A with Popmotion <script src> fallback, or B |
Popmotion fallback
For real spring physics, keyframe math, or gesture tracking beyond what Easing.spring() supports, add:
<script src="https://unpkg.com/popmotion@11.0.5/dist/popmotion.min.js"></script>
and use window.popmotion directly.
Verify
Path A: /done <url> — scrubber reaches end, clicking bar seeks, play/pause toggles, console clean. If the user wants PPTX frames of this animation: seek via postMessage before each screenshot.
Path B: Remotion preview server at localhost:3000 + exported MP4.