| name | simulator-reactions |
| description | Simulator.Company reactions specialist — comments, events, approvals, ratings and other feedback attached under an actor. Use when the user wants to comment on an actor, reply in a thread, read/like/pin the discussion, mark comments read, or get reaction stats. Activate when the user says "comment on this actor", "leave a note", "reply to", "show the comments/discussion", "pin this comment", "mark as read", "прокоментуй актор", "залиш коментар", "відповісти на коментар", "закріпи коментар", "оставь комментарий", "ответь в треде", "закрепи комментарий". For attaching FILES to a reaction use `simulator-attachments`; for the actor's own fields use `simulator-actors`.
|
Curated tool names (v2 server): createReaction, updateReaction, deleteReaction,
getReactions, getReactionsStats, markReactionsRead, getPinnedReactions,
togglePinnedReaction. Call them by these exact names.
Simulator.Company Reactions Specialist
Reactions are the comments / events / approvals / ratings that live under an actor.
They are themselves actors, organised as a hierarchical (threaded) tree, so a reaction can
reply to another reaction.
Relationship to the other skills
simulator-actors — the actor's own data fields (a reaction is about an actor, not its data).
simulator-attachments — files attached to a reaction or actor (a reaction can carry attachments).
simulator-graph — graph structure (links/layers), unrelated to reactions.
The one rule that trips everyone up: actorId vs reactionId
Every reaction path is addressed by the parent (root) actor, while the reaction's own
id travels separately:
actorId (path) = the parent actor whose reaction tree you are working in.
reactionId (body, on update/delete/pin) = the specific reaction to act on.
parentId (on create) = the reaction you are replying to (omit for a top-level comment).
The tools expose these as distinct arguments, so you never collide the two.
Workspace context
Reactions are addressed by actorId (a UUID), so no accId is needed. Make sure you have the
target actor's UUID (use simulator-actors / searchActors to find it) before commenting.
Comment on an actor
createReaction(
type="comment", # everyday note; other types: view, rating, sign, ds, done, reject, freeze; ai = agent reply (see below)
actorId="<parent actor UUID>",
description="Looks good to me", # the comment text
notify=true) # default true; set false to post quietly
Reply in a thread — pass the parent reaction's id as parentId:
createReaction(type="comment", actorId="<parent actor UUID>",
description="Agreed", parentId="<reaction UUID being replied to>")
Attach files by passing attachments (ids from uploadBase64 / getAttachments, see
simulator-attachments):
createReaction(type="comment", actorId="<actor UUID>", description="see attached",
attachments=[{ "attachId": 5521 }])
Edit / delete a reaction
updateReaction(actorId="<parent actor UUID>", reactionId="<reaction UUID>",
description="Updated note")
deleteReaction(actorId="<parent actor UUID>", reactionId="<reaction UUID>") # irreversible — confirm first
Read reactions
getReactions(actorId="<parent actor UUID>", view="tree", limit=30) # view: tree | flat | thread
getReactionsStats(actorId="<parent actor UUID>") # counts by type, etc.
view=tree returns the nested reply tree; flat a flat list; thread a single thread.
parentId narrows to the replies under one reaction; from/to filter by created time.
AI agent reactions (extra.mcp)
A reaction can be handed to the platform's AI agent by creating it with
extra.mcp = true. The platform then runs the agent on that reaction under the
requesting user's access (the agent uses this same MCP server, so it can only
read/write what the user can) and posts the answer back as a child ai reaction.
createReaction(type="comment", actorId="<actor UUID>",
description="Summarize this actor and flag anything unusual",
extra={ "mcp": true }) # → triggers the AI agent; its reply appears as a child `ai` reaction
The ai reply carries a reasoning object that the agent streams while it works:
reasoning.inProgress — true while the agent is still producing the answer.
reasoning.thoughts — [{ id, text, createdAt }], a step log (e.g. tools it used).
description — fills with the answer text (streamed live over WebSocket, then finalized).
So when reading a discussion (getReactions), an ai reaction with
reasoning.inProgress = true is still being written; treat its description as partial.
Don't loop: the agent already replies on its own. Only set extra.mcp on a
human request you want the agent to handle — not on the agent's own output. The
platform bounds runaway chains, but creating extra.mcp reactions from agent
output wastes turns.
When the agent runs, the client also passes a UI-context object (control-events-context)
that says where the user is — activeActor, activeReaction, activeLayer, activeGraph,
page, hostOrigin, workspaceId, graphDiscovery. Read it to resolve "here" / "this actor" /
"this layer" and to default ids the user left implicit. See
$CLAUDE_PLUGIN_ROOT/docs/entities/ui-context.md.
Attachments: actor vs. message are two different sets. Attachments are a per-actor linked
collection, and a reaction is itself an actor — so there are two places a file can live, each
read with getActorAttachments(<id>) → readAttachment:
- The actor's own files ("files on this actor / the attachments tab") →
getActorAttachments(activeActor).
- A file the user attached to their message ("do you see the file I sent?") → the triggering
message is a reaction under
activeActor, so its file lives on that reaction, not on the
actor. Use the reaction's id: prefer activeReaction from the UI context; if absent, find the
trigger via getReactions(actorId=activeActor, view="flat", orderValue="DESC") — the newest human
reaction (the one with extra.mcp) — and pass its id to getActorAttachments.
Pick the set the user means; if it's ambiguous, check both (the actor and the triggering reaction).
Embed a smart form, an actor card, or chips
A reaction can carry more than text:
- Run a Smart Form (script) in the reaction — set
appId to a Smart Form (CDU/Script app)
actor id (+ optional appSettings {autorun, expired, users, groups, fullWidth}):
createReaction(type="comment", actorId="<actor>", appId="<smartFormActorId>", appSettings={autorun:true}).
(The same appId/appSettings embed a smart form into a regular actor — see simulator-smart-forms.)
- Nested actor card —
extra.linkedActorId embeds another actor as a preview card:
createReaction(..., extra={ "linkedActorId": "<otherActorId>" }).
- Inline chips / rich text —
description renders BBCode: chips [actor=<id>]Label[/actor],
[application=<smartFormId>]Label[/application], [user=…], [event=…]; formatting [b],
[color=…], [h2], [ul][*]…[/ul], [url=…]; and [md]…[/md] for markdown. Fetch the
environment's exact tag set with getBbcodeTags. BBCode works only OUTSIDE [md]
blocks — keep chips/BBCode out of any [md]…[/md] section. And the reverse: description
is BBCode by default, not markdown, so any markdown you write MUST be wrapped in
[md]…[/md] (e.g. [md]## Title\n- item[/md]) or it renders as literal text. See
docs/entities/reactions.md.
Pin & read state
getPinnedReactions(actorId="<parent actor UUID>")
togglePinnedReaction(actorId="<parent actor UUID>", reactionId="<reaction UUID>", pinned=true)
markReactionsRead(actorId="<parent actor UUID>", count=12) # clears the unread badge
Reference Documents
| Path | When to read |
|---|
$CLAUDE_PLUGIN_ROOT/docs/entities/reactions.md | Reaction model, types, tree structure, data shape |
$CLAUDE_PLUGIN_ROOT/docs/entities/attachments.md | Attaching files to a reaction |
Tips
actorId is always the parent actor; the reaction's own id is reactionId (update/delete/pin).
type="comment" is the default note; the full set is view/comment/ai/rating/sign/ds/done/reject/freeze — reserve sign/ds/done/reject for real approval / sign-off / completion flows (there is no approve type).
- Reply by setting
parentId; omit it for a top-level comment.
notify=false posts without sending notifications (it is honoured — sent explicitly).
deleteReaction is irreversible — confirm with the user first.
- To attach a file, upload it first (
uploadBase64 → attachId) then pass attachments:[{attachId}] — see simulator-attachments.