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ghostrigger-character-pipeline

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Actualizado20 de julio de 2026 a las 03:20

Work on GhostRigger's Character Studio pipeline: importing custom FBX/OBJ/glTF meshes, fitting them to native KOTOR Odyssey node hierarchies, binding/skinning, previewing inherited animations, and exporting reloadable MDL/MDX. Use for the native DAG lock (T2501-T2505), skin weight transfer, hook validation (head_g/Lhand_g/Rhand_g/camerahook), supermodel semantics, qbone/tbone data, and animation export. Covers joint orientation, bind pose, FK/IK switching, retargeting architecture, and the N_DarthMalak walk-cycle fixture.

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