Skip to main content
Ejecuta cualquier Skill en Manus
con un clic
Repositorio de GitHub

Claude_Unity_dev_plugin

Claude_Unity_dev_plugin contiene 4 skills recopiladas de CryptoRabea, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
4
Stars
3
actualizado
2025-12-30
Forks
1
Cobertura ocupacional
1 categorías ocupacionales · 100% clasificado
explorador de repositorios

Skills en este repositorio

unity-architecture
Desarrolladores de software

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

2025-12-30
unity-fundamentals
Desarrolladores de software

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

2025-12-30
unity-performance
Desarrolladores de software

This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.

2025-12-30
unity-workflows
Desarrolladores de software

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

2025-12-30