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unity-netcode

Estrellas21
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Actualizado27 de mayo de 2026 a las 15:24

Netcode for GameObjects (NGO 2.x) multiplayer automation. Create NetworkManager + UnityTransport, edit NetworkConfig (TickRate / ConnectionApproval / EnableSceneManagement / NetworkTopology / ClientSynchronizationMode), configure direct/Relay transport, attach NetworkObject / NetworkTransform / NetworkRigidbody(2D) / NetworkAnimator, manage NetworkPrefabsList + PlayerPrefab, generate NetworkBehaviour script templates, run Host/Server/Client lifecycle in PlayMode. Triggers: Unity netcode, com.unity.netcode.gameobjects, NGO, NetworkManager, NetworkObject, NetworkBehaviour, NetworkTransform, NetworkRigidbody, NetworkAnimator, NetworkVariable, ServerRpc, ClientRpc, NetworkPrefabsList, PlayerPrefab, UnityTransport, Relay, Spawn, Despawn, host, client, server, ConnectionApproval, NetworkTopology, ClientSynchronizationMode, tick rate, 多人, 联机, 联机同步, 多人游戏, 主机, 客户端, 服务器, 网络同步, 网络对象, 网络组件, 中继, 大厅.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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