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mobile-dev-debug-tool

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Actualizado1 de julio de 2026 a las 15:05

Use when inspecting or reporting the state of the running Decentraland Godot Explorer client — on desktop or on a mobile device (iOS/Android) — over the unified scene-inspector debug-hub (`cargo run -- debug-hub`; device port 9231, consumer port 9230) that the client dials out to. Covers the SCENE_INSPECTOR_CMD JSON protocol, the five trees (`scene`/`entity`, `ui_scene`/`ui_entity`, `avatars`/`avatar`, `app_ui`, `ping`/`scenes`), the `focus` keyboard-focus tracker, the `log`/`network` streams, the shared `filters` dict, the `websocat` helper scripts (`scripts/unified.sh`, `unified-tail.sh`), and the wiring across `godot/src/tool/debug_server/`, `scene_inspector_bridge.gd` and the Rust `SceneManager::debug_*` / `AvatarScene::debug_*` hooks. Also covers the `eval` command for running arbitrary GDScript against the live client (non-production only). Trigger when the user asks what state the running app/client is in (what scenes/realm are loaded, where the avatar is, what the UI is showing — desktop or on-device/

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