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snowglider-dev

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Actualizado4 de julio de 2026 a las 05:49

Engineering discipline and hard-won lessons for developing the SnowGlider game (Three.js + TypeScript + Vite skiing sim in this repo). Use this skill whenever you add, change, refactor, or review code under src/, tests/, docs/, index.html, or the CI/Firebase config — especially anything touching physics, the game loop, terrain, trees/scenery, snow, avalanche, camera, jumps, controls, snowman, audio/sfx, scoring, Firebase/auth, teardown/dispose, or the test harnesses. It encodes the invariants the codebase enforces (determinism, byte-identical no-input physics, seeded-RNG neutrality, fixed-timestep frame-rate independence, teardown safety, automation gating) and the recurring bug classes that Codex review and past regressions keep catching, so changes don't break skiing physics, collision, test streams, or the GitHub Pages deploy.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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