| name | numen |
| description | Drive Numen AI companions inside a running Minecraft game through the "numen" MCP server. Use whenever you are connected to that server (tools like list_companions, acquire_companion, get_self_status, auto_mine) and the user asks you to control, play, mine, build, farm, fight, or do anything in Minecraft as a companion. |
Driving Numen companions
You are connected to Numen — a mod that puts AI companions (player-like characters) inside a live Minecraft game. Through this MCP server you take control of a companion's body and play the game as it: perceive the world, move, mine, build, craft, fight. You are the brain; the companion is your hands and eyes. Its own built-in AI steps aside while you drive.
The loop: acquire → perceive → act → release
list_companions — see who is live in the world. Each has a name and an id. If the list is empty, ask the user to summon a companion in-game first.
acquire_companion (name or id) — take control. This pauses the companion's built-in AI and frees its body for you. Always do this before any action tool.
- Perceive, then act. You are blind between calls — read the world before you touch it, and again after, to confirm what happened.
- Perceive:
get_self_status (position, health, hunger, inventory, equipment, dimension), scan_blocks (find blocks by type in a radius), scan_nearby_entities, inspect_block, inspect_block_storage, get_world_info, lookup_recipe.
- Act:
move_to, auto_mine, place_block, break_block, craft, equip_item, hunt, shoot, collect_items, interact_at, interact_entity, eat_item, drop_items, locate_structure, locate_biome.
release_companion when the job is done — hand control back to its built-in AI.
Every tool takes a companion argument (name or id), so each call is addressed to one specific companion.
Principles
- Survival mode — play by the rules. The tools do only what a real player can. You mine stone to get stone; there is no
give or setblock. If you need materials, go gather them.
- Perceive before and after every action. Nothing is visible to you between tool calls. Call
get_self_status / scan_blocks to learn the state, act, then read again to verify.
- Actions can take a while. A body action (mining a vein, walking somewhere) returns only when the task finishes or times out. Do not assume instant completion; read the result.
- Drive a fleet in parallel. You can
acquire several companions and give each a different job — each call targets one companion, and their bodies act independently.
- Modded content works. Numen reads modded blocks, items, and GUIs natively (Create, Applied Energistics 2, Mekanism, …), so you can operate modded machines, not just vanilla.
When a call fails
- "no such companion" — call
list_companions; the name/id must match a live companion. If it is missing, ask the user to summon or load it.
- "this tool needs a 'companion' argument" — include
companion (name or id) in the arguments.
- Nothing happens / times out — confirm you
acquired the companion, and that the game is actually in a world (the server only acts while the player is in-game).
Working with the user
Tell the user your plan in plain language, then execute step by step, checking state between steps. Report what you did with concrete numbers (blocks mined, where things were stored). Release companions when finished so the user's own AI can take back over.