ijobentity-parallel-job | IJobEntity, Schedule, ScheduleParallel, job query |
ijobchunk-chunk-job | IJobChunk, Execute chunk, ArchetypeChunk, chunk iteration |
job-dependency-chain | state.Dependency, JobHandle, chain, dependency propagation |
wave4-ijobentity-advanced-patterns | IJobEntity WithAll WithNone, ChunkIndexInQuery, EntityIndexInQuery |
wave4-ijobchunk-full-anatomy | IJobChunk full, GetNativeArray, chunk components, useEnabledMask |
wave4-ijob-single-thread-offload | IJob, single-threaded job, off main thread, background work |
wave4-ijobparallelfor-array-transform | IJobParallelFor, array transform, per-index parallel |
wave4-burst-compilation-contract | Burst contract, Burst-safe, no managed in Burst, BurstCompile rules |
wave4-jobhandle-combine-dependencies | JobHandle.CombineDependencies, fan-in, multiple dependencies |
wave4-world-update-allocator-per-frame-native | WorldUpdateAllocator, per-frame NativeArray, auto-free allocator |
wave4-native-parallel-multihashmap-parallel-writer | NativeParallelMultiHashMap, parallel writer, concurrent writes |
wave4-native-disable-container-safety-restriction | [NativeDisableContainerSafetyRestriction], alias containers, safety override |
wave4-entity-index-in-query-scatter-pattern | EntityIndexInQuery, scatter write, per-entity index, NativeArray scatter |
wave4-systembase-with-inner-ijobentity | SystemBase + IJobEntity, managed outer + Burst inner job |
wave4-unity-mathematics-random-per-entity | Unity.Mathematics.Random, per-entity random, CreateFromIndex, deterministic RNG |