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singleton-patterns-config-and-access

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Actualizado11 de junio de 2026 a las 07:42

Senior-level pattern for expressing world-unique data (game config, controls, frame input snapshot, prefab tables) as singleton entities with O(1) `SystemAPI.GetSingleton<T>()` / `GetSingletonRW<T>()` access, gated by `state.RequireForUpdate<T>()`. Covers the >1-instance throw, write-from-parallel safety, scene-merge collision modes, and when "this looks like a static" is actually still a singleton. Use whenever designing config, registries, input state, prefab references, or any data that should exist exactly once per world.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

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